Using dynamic analysis to animate articulated bodies such as humans and robots
Proceedings of Graphics Interface '85 on Computer-generated images: the state of the art
Stochastic optimal control: theory and application
Stochastic optimal control: theory and application
Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Energy constraints on parameterized models
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Proceedings on Graphics interface '88
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Robot Motion: Planning and Control
Robot Motion: Planning and Control
Simulation of object and human skin formations in a grasping task
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Visualizing relativistic effects in spacetime
Proceedings of the 1989 ACM/IEEE conference on Supercomputing
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The virtual erector set: dynamic simulation with linear recursive constraint propagation
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Dynamic simulation of autonomous legged locomotion
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Reusable motion synthesis using state-space controllers
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Deformation of n-dimensional objects
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Computer animation of knowledge-based human grasping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Animation of dynamic legged locomotion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
CONDOR: constraint-based dataflow
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive modeling enhanced with constraints and physics with applications in molecular modeling
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Spacetime constraints revisited
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Hierarchical spacetime control
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Optimization—an emerging tool in computer graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Further experience with controller-based automatic motion synthesis for articulated figures
ACM Transactions on Graphics (TOG)
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Cartoon Animation and Morphing with Wavelet Curve Descriptor
Multidimensional Systems and Signal Processing
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Movement control methods for complex, dynamically simulated agents: Adonis dances the Macarena
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Using discrete event modeling for effective computer animation control
WSC '91 Proceedings of the 23rd conference on Winter simulation
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Controlling physics in realistic character animation
Communications of the ACM
Interactive manipulation of rigid body simulations
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Virtual clay: a real-time sculpting system with haptic toolkits
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Controlled animation of video sprites
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast animation and control of nonrigid structures
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Maximum entropy light source placement
Proceedings of the conference on Visualization '02
Making Complex Articulated Agents Dance
Autonomous Agents and Multi-Agent Systems
Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Motion Simulation: Dealing with the Ill-Conditioned Equations of Motion for Articulated Figures
IEEE Computer Graphics and Applications
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Motion Control of Virtual Humans
IEEE Computer Graphics and Applications
Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Models with Biological Relevance to Control Anthropomorphic Limbs: A Survey
GW '01 Revised Papers from the International Gesture Workshop on Gesture and Sign Languages in Human-Computer Interaction
Virtual Clay: Haptics-Based Deformable Solids of Arbitrary Topology
AMDO '02 Proceedings of the Second International Workshop on Articulated Motion and Deformable Objects
Attaching physiological effects to motion-captured data
GRIN'01 No description on Graphics interface 2001
Disney meets Darwin-the evolution of funny animated figures
CA '95 Proceedings of the Computer Animation
Quick tuning of a reference locomotion gait [computer animation]
CA '95 Proceedings of the Computer Animation
CA '96 Proceedings of the Computer Animation
CA '96 Proceedings of the Computer Animation
User-Controlled Physics-Based Animation for Articulated Figures
CA '96 Proceedings of the Computer Animation
Constrained animation of flocks
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Efficient synthesis of physically valid human motion
ACM SIGGRAPH 2003 Papers
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
Motion Perturbation Based on Simple Neuromotor Control Models
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Hybrid Control for Interactive Character Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Real handball goalkeeper vs. virtual handball thrower
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Human motion analysis for biomechanics and biomedicine
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Keyframe-based tracking for rotoscoping and animation
ACM SIGGRAPH 2004 Papers
System for authoring highly interactive, personality-rich interactive characters
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Momentum-based parameterization of dynamic character motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Optimization and response surfaces: an optimization-based multi-resolution simulation methodology
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
A physically-based motion retargeting filter
ACM Transactions on Graphics (TOG)
Adaptation of performed ballistic motion
ACM Transactions on Graphics (TOG)
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Directable animation of elastic objects
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
AER: aesthetic exploration and refinement for expressive character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating reactive motions for biped locomotion
Proceedings of the ACM symposium on Virtual reality software and technology
A lightweight algorithm for real-time motion synthesis
Proceedings of the ACM symposium on Virtual reality software and technology
Trajectory synthesis by hierarchical spatio-temporal correspondence: comparison of different methods
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Dynamic Animation and Control Environment
GI '05 Proceedings of Graphics Interface 2005
Generating dance verbs and assisting computer choreography
Proceedings of the 13th annual ACM international conference on Multimedia
Autonomous behaviors for interactive vehicle animations
Graphical Models - Special issue on SCA 2004
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Momentum-based parameterization of dynamic character motion
Graphical Models - Special issue on SCA 2004
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Proceedings of the ACM symposium on Virtual reality software and technology
A robust method for analyzing the physical correctness of motion capture data
Proceedings of the ACM symposium on Virtual reality software and technology
Video-guided motion synthesis using example motions
ACM Transactions on Graphics (TOG)
Constraint-based synthesis of visual speech
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Keyframe control of complex particle systems using the adjoint method
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Quick transitions with cached multi-way blends
Proceedings of the 2007 symposium on Interactive 3D graphics and games
A flexible representation of controllers for physically-based animation of virtual humans
Proceedings of the 2007 ACM symposium on Applied computing
Flipping with physics: motion editing for acrobatics
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multiobjective control with frictional contacts
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Constraint-based motion optimization using a statistical dynamic model
ACM SIGGRAPH 2007 papers
Many-worlds browsing for control of multibody dynamics
ACM SIGGRAPH 2007 papers
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Efficient symbolic differentiation for graphics applications
ACM SIGGRAPH 2007 papers
Impulse-Based Control of Joints and Muscles
IEEE Transactions on Visualization and Computer Graphics
Physically realistic motion synthesis in animation
Evolutionary Computation
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
Backward steps in rigid body simulation
ACM SIGGRAPH 2008 papers
Animating oscillatory motion with overlap: wiggly splines
ACM SIGGRAPH 2008 papers
Continuation methods for adapting simulated skills
ACM SIGGRAPH 2008 papers
Interactive simulation of stylized human locomotion
ACM SIGGRAPH 2008 papers
A constraint-based approach to visual speech for a Mexican-Spanish talking head
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Optimization-based interactive motion synthesis
ACM Transactions on Graphics (TOG)
Interactive Tracking of 2D Generic Objects with Spacetime Optimization
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part I
From Motion Capture to Real-Time Character Animation
Motion in Games
Journal of Visual Languages and Computing
Deformable object animation using reduced optimal control
ACM SIGGRAPH 2009 papers
Dextrous manipulation from a grasping pose
ACM SIGGRAPH 2009 papers
Optimal gait and form for animal locomotion
ACM SIGGRAPH 2009 papers
Contact-aware nonlinear control of dynamic characters
ACM SIGGRAPH 2009 papers
Linear Bellman combination for control of character animation
ACM SIGGRAPH 2009 papers
Achieving good connectivity in motion graphs
Graphical Models
Style learning and transferring for facial animation editing
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Optimizing walking controllers
ACM SIGGRAPH Asia 2009 papers
Two-way coupling of rigid and deformable bodies
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Achieving good connectivity in motion graphs
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive generation of human animation with deformable motion models
ACM Transactions on Graphics (TOG)
Evolved Controllers for Simulated Locomotion
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Physics-Based Person Tracking Using the Anthropomorphic Walker
International Journal of Computer Vision
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Geometry-based muscle forces and inverse dynamics for animation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
VideoMocap: modeling physically realistic human motion from monocular video sequences
ACM SIGGRAPH 2010 papers
Robust physics-based locomotion using low-dimensional planning
ACM SIGGRAPH 2010 papers
Sampling-based contact-rich motion control
ACM SIGGRAPH 2010 papers
A stylistic human motion editing system based on a subspace motion model
International Journal of Computer Applications in Technology
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Animating non-humanoid characters with human motion data
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Perception based real-time dynamic adaptation of human motions
MIG'10 Proceedings of the Third international conference on Motion in games
Responsive action generation by physically-based motion retrieval and adaptation
MIG'10 Proceedings of the Third international conference on Motion in games
Example-based elastic materials
ACM SIGGRAPH 2011 papers
Physically valid statistical models for human motion generation
ACM Transactions on Graphics (TOG)
Asynchronous integration with phantom meshes
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Spacetime vertex constraints for dynamically-based adaptation of motion-captured animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Modal-space control for articulated characters
ACM Transactions on Graphics (TOG)
Web-based nonverbal communication interface using 3D agents with natural gestures
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Constrained Analytical Trajectory Filter for stabilizing humanoid robot motions
Intelligent Service Robotics
Dynamic control of captured motions to verify new constraints
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Motion editing with the state feedback dynamic model
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Generating different realistic humanoid motion
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Learning the stylistic similarity between human motions
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Video motion capture for virtual characters
MDAI'05 Proceedings of the Second international conference on Modeling Decisions for Artificial Intelligence
Bilinear spatiotemporal basis models
ACM Transactions on Graphics (TOG)
Using natural vibrations to guide control for locomotion
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Intuitive interfaces for motion generation and search
IHI'04 Proceedings of the 2004 international conference on Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets
Style animations generated from dynamic model
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Discovery of complex behaviors through contact-invariant optimization
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Interactive editing of deformable simulations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Interactive spacetime control of deformable objects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Inverse kinodynamics: editing and constraining kinematic approximations of dynamic motion
Proceedings of Graphics Interface 2012
Proceedings of the ACM Symposium on Applied Perception
Closing the loop between intentions and actions
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review
Computer Graphics Forum
Efficient simulation of example-based materials
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Simple data-driven control for simulated bipeds
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Efficient simulation of example-based materials
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Simple data-driven control for simulated bipeds
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the ACM Symposium on Applied Perception
Animating human lower limbs using contact-invariant optimization
ACM Transactions on Graphics (TOG)
Iterative cage-based registration from multi-view silhouettes
Proceedings of the 10th European Conference on Visual Media Production
Hybrid motion graph for character motion synthesis
Journal of Visual Languages and Computing
Hi-index | 0.02 |
Spacetime constraints are a new method for creating character animation. The animator specifies what the character has to do, for instance, "jump from here to there, clearing a hurdle in between;" how the motion should be performed, for instance "don't waste energy," or "come down hard enough to splatter whatever you land on;" the character's physical structure---the geometry, mass, connectivity, etc. of the parts; and the physical resources' available to the character to accomplish the motion, for instance the character's muscles, a floor to push off from, etc. The requirements contained in this description, together with Newton's laws, comprise a problem of constrained optimization. The solution to this problem is a physically valid motion satisfying the "what" constraints and optimizing the "how" criteria. We present as examples a Luxo lamp performing a variety of coordinated motions. These realistic motions conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.