Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Modeling tension and relaxation for computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion capture-driven simulations that hit and react
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Design of a Virtual Human Presenter
IEEE Computer Graphics and Applications
Movement Phase in Signs and Co-Speech Gestures, and Their Transcriptions by Human Coders
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
Formational Parameters and Adaptive Prototype Instantiation for MPEG-4 Compliant Gesture Synthesis
CA '02 Proceedings of the Computer Animation
Towards integrated microplanning of language and iconic gesture for multimodal output
Proceedings of the 6th international conference on Multimodal interfaces
Differential video coding of face and gesture events in presentation videos
Computer Vision and Image Understanding - Special issue on event detection in video
Synthesizing multimodal utterances for conversational agents: Research Articles
Computer Animation and Virtual Worlds
Non-verbal cues for discourse structure
ACL '01 Proceedings of the 39th Annual Meeting on Association for Computational Linguistics
AER: aesthetic exploration and refinement for expressive character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based grasping control from example
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Design and evaluation of expressive gesture synthesis for embodied conversational agents
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Dynamic Animation and Control Environment
GI '05 Proceedings of Graphics Interface 2005
Methods for exploring expressive stance
Graphical Models - Special issue on SCA 2004
Aesthetic exploration and refinement: a computational framework for expressive character animation
Aesthetic exploration and refinement: a computational framework for expressive character animation
Speech and Language Processing (2nd Edition)
Speech and Language Processing (2nd Edition)
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Design and evaluation of an American Sign Language generator
EmbodiedNLP '07 Proceedings of the Workshop on Embodied Language Processing
Implementing expressive gesture synthesis for embodied conversational agents
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Modeling relaxed hand shape for character animation
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
ERIC: a generic rule-based framework for an affective embodied commentary agent
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
The Behavior Markup Language: Recent Developments and Challenges
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Evaluating Data-Driven Style Transformation for Gesturing Embodied Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Informed Use of Motion Synthesis Methods
Motion in Games
Living interfaces: the thrifty faucet
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
A study of sign language coarticulation
ACM SIGACCESS Accessibility and Computing
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Efficient and robust annotation of motion capture data
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
GNetIc --- Using Bayesian Decision Networks for Iconic Gesture Generation
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
EMBR --- A Realtime Animation Engine for Interactive Embodied Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A Gesture Analysis and Modeling Tool for Interactive Embodied Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Real-time prosody-driven synthesis of body language
ACM SIGGRAPH Asia 2009 papers
Conversational gestures in human-robot interaction
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Seeing is believing: body motion dominates in multisensory conversations
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Adaptive expressiveness: virtual conversational agents that can align to their interaction partner
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
User Modeling and User-Adapted Interaction
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Evaluating the effect of gesture and language on personality perception in conversational agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Why is the creation of a virtual signer challenging computer animation?
MIG'10 Proceedings of the Third international conference on Motion in games
Multimodal behavior realization for embodied conversational agents
Multimedia Tools and Applications
A low-cost natural user interaction based on a camera hand-gestures recognizer
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
ACM Transactions on Interactive Intelligent Systems (TiiS)
Virtual body language: the history and future of avatars: How nonverbal expression is evolving on the internet
Sign language avatars: animation and comprehensibility
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
How to train your avatar: a data driven approach to gesture generation
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Nonverbal action selection for explanations using an enhanced behavior net
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Don't scratch! self-adaptors reflect emotional stability
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Systematicity and idiosyncrasy in iconic gesture use: empirical analysis and computational modeling
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
To beat or not to beat: beat gestures in direction giving
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
Proceedings of the 6th International Conference on Foundations of Digital Games
COST'09 Proceedings of the Second international conference on Development of Multimodal Interfaces: active Listening and Synchrony
Individualized agent interactions
MIG'11 Proceedings of the 4th international conference on Motion in Games
Animating synthetic dyadic conversations with variations based on context and agent attributes
Computer Animation and Virtual Worlds
Data-driven finger motion synthesis for gesturing characters
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Changes in verbal and nonverbal conversational behavior in long-term interaction
Proceedings of the 14th ACM international conference on Multimodal interaction
Virtual character performance from speech
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Towards higher quality character performance in previz
Proceedings of the Symposium on Digital Production
Let's keep in touch online: a Facebook aware virtual human interface
The Visual Computer: International Journal of Computer Graphics
Generating Responsive Life-Like Biped Characters
Proceedings of the The third workshop on Procedural Content Generation in Games
Guest Editorial: Gesture and speech in interaction: An overview
Speech Communication
Gesture synthesis adapted to speech emphasis
Speech Communication
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Animated characters that move and gesticulate appropriately with spoken text are useful in a wide range of applications. Unfortunately, this class of movement is very difficult to generate, even more so when a unique, individual movement style is required. We present a system that, with a focus on arm gestures, is capable of producing full-body gesture animation for given input text in the style of a particular performer. Our process starts with video of a person whose gesturing style we wish to animate. A tool-assisted annotation process is performed on the video, from which a statistical model of the person's particular gesturing style is built. Using this model and input text tagged with theme, rheme and focus, our generation algorithm creates a gesture script. As opposed to isolated singleton gestures, our gesture script specifies a stream of continuous gestures coordinated with speech. This script is passed to an animation system, which enhances the gesture description with additional detail. It then generates either kinematic or physically simulated motion based on this description. The system is capable of generating gesture animations for novel text that are consistent with a given performer's style, as was successfully validated in an empirical user study.