BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Greta: an interactive expressive ECA system
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Real-time prosody-driven synthesis of body language
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH 2010 papers
Building a character animation system
MIG'11 Proceedings of the 4th international conference on Motion in Games
Computer Speech and Language
A simple method for high quality artist-driven lip syncing
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Virtual character performance from speech
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Previsualization tools are used to obtain a preliminary but rough version of a film, television or other production. Used for both liveaction and animated films, they allow a director to set up camera angles, arrange scenes, dialogue, and other scene elements without the expense of paying live actors, constructing physical sets, or other related production costs. By seeing an early approximation of the final production, decisions about scenes, elements, story and the factors affecting it can be made early in the process, potentially reducing costs and improving overall quality. Current previsualization technologies have made inroads into generating these "videomatics", where controls over cameras and static elements, such as buildings, roads and scenery, can be quickly incorporated from a low cost libraries of 3D assets. Even the generation of effects such as explosions, running water, and smoke can be quickly generated in previz scenes from commodity software.