Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A user-centric adaptive story architecture: borrowing from acting theories
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Bottoms up: improvisational micro-agents
Proceedings of the Intelligent Narrative Technologies III Workshop
Evaluating the effect of gesture and language on personality perception in conversational agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Performatology: a procedural acting approach for interactive drama in cinematic games
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Hi-index | 0.00 |
This FDG 2011 Doctoral Consortium paper gives an overview of my Computer Science research approach and initial results in applying principles and theories from the Performing Arts to problems related to embodied agent design and animation for games.