Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Truth is beauty: researching embodied conversational agents
Embodied conversational agents
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Modeling tension and relaxation for computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion capture-driven simulations that hit and react
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
Movement Phase in Signs and Co-Speech Gestures, and Their Transcriptions by Human Coders
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
Synthesizing multimodal utterances for conversational agents: Research Articles
Computer Animation and Virtual Worlds
AER: aesthetic exploration and refinement for expressive character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Design and evaluation of expressive gesture synthesis for embodied conversational agents
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
From brows to trust: evaluating embodied conversational agents
From brows to trust: evaluating embodied conversational agents
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
Nonverbal behavior generator for embodied conversational agents
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Implementing expressive gesture synthesis for embodied conversational agents
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
Predicting Listener Backchannels: A Probabilistic Multimodal Approach
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Evaluating Data-Driven Style Transformation for Gesturing Embodied Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
IDEAS4Games: Building Expressive Virtual Characters for Computer Games
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Multimodal Signals: Cognitive and Algorithmic Issues
Some Pitfalls for Developing Enculturated Conversational Agents
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
EMBR --- A Realtime Animation Engine for Interactive Embodied Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Evaluating models of speaker head nods for virtual agents
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Learning backchannel prediction model from parasocial consensus sampling: a subjective evaluation
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Evaluating the effect of gesture and language on personality perception in conversational agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Why is the creation of a virtual signer challenging computer animation?
MIG'10 Proceedings of the Third international conference on Motion in games
ACM Transactions on Interactive Intelligent Systems (TiiS)
Don't scratch! self-adaptors reflect emotional stability
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Modeling parallel state charts for multithreaded multimodal dialogues
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Requirements for a gesture specification language: a comparison of two representation formalisms
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
Proceedings of the 6th International Conference on Foundations of Digital Games
Sleight of hand: perception of finger motion from reduced marker sets
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Performatology: a procedural acting approach for interactive drama in cinematic games
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Modeling speaker behavior: a comparison of two approaches
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Virtual character performance from speech
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Cultural diversity for virtual characters (extended abstract)
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
Gesture synthesis adapted to speech emphasis
Speech Communication
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Virtual humans still lack naturalness in their nonverbal behaviour. We present a data-driven solution that moves towards a more natural synthesis of hand and arm gestures by recreating gestural behaviour in the style of a human performer. Our algorithm exploits the concept of gesture units to make the produced gestures a continuous flow of movement. We empirically validated the use of gesture units in the generation and show that it causes the virtual human to be perceived as more natural.