Messages embedded in gaze of interface agents --- impression management with agent's gaze
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Eye communication in a conversational 3D synthetic agent
AI Communications
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
A multimodal real-time platform for studying human-avatar interactions
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Real-time adaptive behaviors in multimodal human-avatar interactions
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Effects of different types of artifacts on interpretations of artificial subtle expressions (ASEs)
CHI '11 Extended Abstracts on Human Factors in Computing Systems
A virtual audience system for enhancing embodied interaction based on conversational activity
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
It's in their eyes: a study on female and male virtual humans' gaze
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Modeling parallel state charts for multithreaded multimodal dialogues
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Adaptive eye gaze patterns in interactions with human and artificial agents
ACM Transactions on Interactive Intelligent Systems (TiiS)
The turning, stretching and boxing technique: a step in the right direction
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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We present IGaze, a semi-immersive human-avatar interaction system. Using head tracking and an illusionistic 3D effect we let users interact with a talking avatar in an application interview scenario. The avatar features reactive gaze behavior that adapts to the user position according to exchangeable gaze strategies. In user studies we showed that two gaze strategies successfully convey the intended impression of dominance/submission and that the 3D effect was positively received. We argue that IGaze is a suitable setup for exploring reactive nonverbal behavior synthesis in human-avatar interactions.