A Computational Approach to Edge Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Where to look? Automating attending behaviors of virtual human characters
Proceedings of the third annual conference on Autonomous Agents
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Why conversational agents should catch the eye
CHI '00 Extended Abstracts on Human Factors in Computing Systems
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Facial expression recognition using a dynamic model and motion energy
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
A parametric model for human faces.
A parametric model for human faces.
FacEMOTE: qualitative parametric modifiers for facial animations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practical eye movement model using texture synthesis
ACM SIGGRAPH 2003 Sketches & Applications
Synthesizing animations of human manipulation tasks
ACM SIGGRAPH 2004 Papers
Automated Eye Motion Using Texture Synthesis
IEEE Computer Graphics and Applications
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Expressive speech-driven facial animation
ACM Transactions on Graphics (TOG)
Do you see what eyes see?: implementing inattentional blindness
Lecture Notes in Computer Science
Lecture Notes in Computer Science
Meticulously Detailed Eye Region Model and Its Application to Analysis of Facial Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Presence: Teleoperators and Virtual Environments
Recognizing gaze aversion gestures in embodied conversational discourse
Proceedings of the 8th international conference on Multimodal interfaces
Is a 3-D image necessary to determine eye gaze?
Journal of Computing Sciences in Colleges
An assessment of eye-gaze potential within immersive virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Gaze Patterns during Face-to-Face Interaction
WI-IATW '07 Proceedings of the 2007 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops
Effects of avatar's blinking animation on person impressions
GI '08 Proceedings of graphics interface 2008
Providing expressive gaze to virtual animated characters in interactive applications
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
A model of gaze for the purpose of emotional expression in virtual embodied agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Emotionally Expressive Head and Body Movement During Gaze Shifts
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Analyzing Gaze During Face-to-Face Interaction
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Communicating Eye Gaze across a Distance without Rooting Participants to the Spot
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Motion in Games
E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters
International Journal of Artificial Intelligence in Education
Towards Facial Gestures Generation by Speech Signal Analysis Using HUGE Architecture
Multimodal Signals: Cognitive and Algorithmic Issues
Photorealistic models for pupil light reflex and iridal pattern deformation
ACM Transactions on Graphics (TOG)
On uniform resampling and gaze analysis of bidirectional texture functions
ACM Transactions on Applied Perception (TAP)
Animating Idle Gaze in Public Places
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A saliency-based method of simulating visual attention in virtual scenes
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Providing expressive eye movement to virtual agents
Proceedings of the 2009 international conference on Multimodal interfaces
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Glances, glares, and glowering: how should a virtual human express emotion through gaze?
Autonomous Agents and Multi-Agent Systems
Anatomy-based face reconstruction for animation using multi-layer deformation
Journal of Visual Languages and Computing
Gaze, conversational agents and face-to-face communication
Speech Communication
From annotated multimodal corpora to simulated human-like behaviors
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Comparing and evaluating real time character engines for virtual environments
Presence: Teleoperators and Virtual Environments
Experimental platform for Wizard-of-Oz evaluations of biomimetic active vision in robots
ROBIO'09 Proceedings of the 2009 international conference on Robotics and biomimetics
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Realistic emotional gaze and head behavior generation based on arousal and dominance factors
MIG'10 Proceedings of the Third international conference on Motion in games
Interacting with a gaze-aware virtual character
Proceedings of the 2010 workshop on Eye gaze in intelligent human machine interaction
Modeling and animating eye blinks
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Interactive Intelligent Systems (TiiS)
Conversational gaze mechanisms for humanlike robots
ACM Transactions on Interactive Intelligent Systems (TiiS)
Visual attention and eye gaze during multiparty conversations with distractions
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
[HUGE]: universal architecture for statistically based HUman GEsturing
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Embodied conversational agents: computing and rendering realistic gaze patterns
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Intelligent content production for a virtual speaker
IMTCI'04 Proceedings of the Second international conference on Intelligent Media Technology for Communicative Intelligence
An example-based motion synthesis technique for locomotion and object manipulation
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Reactive virtual creatures for dexterous physical interactions
MIG'11 Proceedings of the 4th international conference on Motion in Games
Building a character animation system
MIG'11 Proceedings of the 4th international conference on Motion in Games
Eyecatch: simulating visuomotor coordination for object interception
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Designing effective gaze mechanisms for virtual agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotional eye movement generation based on Geneva Emotion Wheel for virtual agents
Journal of Visual Languages and Computing
Short paper: exploring the object relevance of a gaze animation model
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
A head-eye coordination model for animating gaze shifts of virtual characters
Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction
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For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exhibit conversational turn-taking and agent thought processes through gaze direction, saccades, and scan patterns. We have implemented an eye movement model based on empirical models of saccades and statistical models of eye-tracking data. Face animations using stationary eyes, eyes with random saccades only, and eyes with statistically derived saccades are compared, to evaluate whether they appear natural and effective while communicating.