Eyes alive

  • Authors:
  • Sooha Park Lee;Jeremy B. Badler;Norman I. Badler

  • Affiliations:
  • University of Pennsylvania;The Smith-Kettlewell Eye Research Institute;University of Pennsylvania

  • Venue:
  • Proceedings of the 29th annual conference on Computer graphics and interactive techniques
  • Year:
  • 2002

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Abstract

For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exhibit conversational turn-taking and agent thought processes through gaze direction, saccades, and scan patterns. We have implemented an eye movement model based on empirical models of saccades and statistical models of eye-tracking data. Face animations using stationary eyes, eyes with random saccades only, and eyes with statistically derived saccades are compared, to evaluate whether they appear natural and effective while communicating.