Animating Idle Gaze in Public Places

  • Authors:
  • Angelo Cafaro;Raffaele Gaito;Hannes Högni Vilhjálmsson

  • Affiliations:
  • Università degli Studi di Salerno, Italy;Università degli Studi di Salerno, Italy;Center for Analisys and Design of Intelligent Agents, School of Computer Science, Reykjavik University, Iceland

  • Venue:
  • IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
  • Year:
  • 2009

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Abstract

In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avatars that are simply idling. We studied people standing and waiting, as well as people walking down a shopping street. From our observations we built a demo with the CADIA Populus multi-agent social simulation platform.