BodyChat: autonomous communicative behaviors in avatars
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Where to look? Automating attending behaviors of virtual human characters
Proceedings of the third annual conference on Autonomous Agents
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Social Perception and Steering for Online Avatars
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Technical section: Behaviourally rich actions for user-controlled characters
Computers and Graphics
Where to sit? the study and implementation of seat selection in public places
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Designing effective gaze mechanisms for virtual agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A head-eye coordination model for animating gaze shifts of virtual characters
Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction
Hi-index | 0.00 |
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avatars that are simply idling. We studied people standing and waiting, as well as people walking down a shopping street. From our observations we built a demo with the CADIA Populus multi-agent social simulation platform.