ACM SIGART Bulletin
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimedia Tools and Applications
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Virtual actors that can perform scripts and improvise roles
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Gandalf: an embodied humanoid capable of real-time multimodal dialogue with people
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Explanatory lifelike avatars: performing user-centered tasks in 3D learning environments
Proceedings of the third annual conference on Autonomous Agents
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Continuous control of avatar gesture
MULTIMEDIA '00 Proceedings of the 2000 ACM workshops on Multimedia
The impact of eye gaze on communication using humanoid avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cursive: a novel interaction technique for controlling expressive avatar gesture
Proceedings of the 14th annual ACM symposium on User interface software and technology
Cursive:: controlling expressive avatar gesture using pen gesture
Proceedings of the 4th international conference on Collaborative virtual environments
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development
Personal and Ubiquitous Computing
Behavioral Self-Organization in Lifelike Synthetic Agents
Autonomous Agents and Multi-Agent Systems
An experiment on public speaking anxiety in response to three different types of virtual audience
Presence: Teleoperators and Virtual Environments
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Intelligent Virtual Agent Societies on the Internet
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Emotion and sociable humanoid robots
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Customisation and Context for Expressive Behaviour in the Broadband World
BT Technology Journal
Integrating Autonomous Behavior and User Control for Believable Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Meetings, gatherings, and events in smart environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Acquiring and validating motion qualities from live limb gestures
Graphical Models
Direct manipulation like tools for designing intelligent virtual agents
Lecture Notes in Computer Science
'User as assessor' approach to embodied conversational agents
From brows to trust
Dynamic movement and positioning of embodied agents in multiparty conversations
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Spatial Social Behavior in Second Life
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Social Perception and Steering for Online Avatars
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Preserving avatar genuineness in different display media
Mobile Networks and Applications
E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters
International Journal of Artificial Intelligence in Education
Dynamic movement and positioning of embodied agents in multiparty conversations
EmbodiedNLP '07 Proceedings of the Workshop on Embodied Language Processing
Animating Idle Gaze in Public Places
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Spontaneous Avatar Behavior for Human Territoriality
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Technical section: Behaviourally rich actions for user-controlled characters
Computers and Graphics
Seeing is believing: body motion dominates in multisensory conversations
ACM SIGGRAPH 2010 papers
Modeling embodied feedback with virtual humans
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Modeling facial expression of uncertainty in conversational animation
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Comparing and evaluating real time character engines for virtual environments
Presence: Teleoperators and Virtual Environments
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
Affect detection and an automated improvisational AI actor in E-drama
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: applications and services - Volume Part IV
Conversational gaze mechanisms for humanlike robots
ACM Transactions on Interactive Intelligent Systems (TiiS)
Applying direct manipulation interfaces to customizing player character behaviour
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Meeting modelling in the context of multimodal research
MLMI'04 Proceedings of the First international conference on Machine Learning for Multimodal Interaction
Consistency in physical and on-screen action improves perceptions of telepresence robots
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Individualized agent interactions
MIG'11 Proceedings of the 4th international conference on Motion in Games
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