The society of mind
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Goal-directed, dynamic animation of human walking
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Dynamic simulation of autonomous legged locomotion
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Animation of dynamic legged locomotion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
A simple, cheap, and robust visual navigation system
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
The use of hierarchies for action selection
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
Action-selection in hamsterdam: lessons from ethology
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Planning motions with intentions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Robot Motion Planning
IEEE Computer Graphics and Applications
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
Narrative guidance of interactivity
Narrative guidance of interactivity
HCSM: a framework for behavior and scenario control in virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Coherent gestures, locomotion, and speech in life-like pedagogical agents
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Increasing believability in animated pedagogical agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
The state of computer animation
ACM SIGGRAPH Computer Graphics
Animated autonomous personal representatives
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Do the thing right: an architecture for action-expression
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Behavioral self-organization in lifelike agents
AGENTS '98 Proceedings of the second international conference on Autonomous agents
BodyChat: autonomous communicative behaviors in avatars
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 98 Conference abstracts and applications
It/I: an experiment towards interactive theatrical performances
CHI 98 Cconference Summary on Human Factors in Computing Systems
An open virtual environment for autonomous agents using VRML and Java
Proceedings of the fourth symposium on Virtual reality modeling language
Proceedings of the third annual conference on Autonomous Agents
Explanatory lifelike avatars: performing user-centered tasks in 3D learning environments
Proceedings of the third annual conference on Autonomous Agents
Adapting an agent to a similar environment
Proceedings of the third annual conference on Autonomous Agents
Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Artificial life for computer graphics
Communications of the ACM
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Virtual personal service assistants: towards real-time characters with artificial hearts
Proceedings of the 5th international conference on Intelligent user interfaces
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Embodied interaction in social virtual environments
Proceedings of the third international conference on Collaborative virtual environments
A logical approach to high-level agent control
Proceedings of the fifth international conference on Autonomous agents
HPTS: a behaviour modelling language for autonomous agents
Proceedings of the fifth international conference on Autonomous agents
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
VRID: a design model and methodology for developing virtual reality interfaces
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Petri net script: a visual language for describing action, behaviour and plot
ACSC '01 Proceedings of the 24th Australasian conference on Computer science
Integrated learning for interactive synthetic characters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A physically realistic framework for the generation of high-level animation controllers
Proceedings of the 2nd international symposium on Smart graphics
Afterword: from this revolution to the next
Smart machines in education
Scripting the interactor: an approach to VR drama
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development
Personal and Ubiquitous Computing
User Modeling and User-Adapted Interaction
A meta-authoring tool for specifying interactions in virtual reality environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
Autonomous Agents and Multi-Agent Systems
Behavioral Self-Organization in Lifelike Synthetic Agents
Autonomous Agents and Multi-Agent Systems
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Dynamically Simulated Characters in Virtual Environments
IEEE Computer Graphics and Applications
A User Oriented System for Developing Behavior Based Agents
RoboCup-98: Robot Soccer World Cup II
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
RoboCup-99: Robot Soccer World Cup III
End User Specification of RoboCup Teams
RoboCup-99: Robot Soccer World Cup III
Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Creating Emotive Responsive Characters Within Virtual Worlds
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Communication and Interaction with Learning Agents in Virtual Soccer
VW '00 Proceedings of the Second International Conference on Virtual Worlds
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Virtual Agent Societies with the mVITAL Intelligent Agent System
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Evolution and cooperation of virtual entities with classifier systems
Proceedings of the Eurographic workshop on Computer animation and simulation
Animation in the Virtual World
CA '96 Proceedings of the Computer Animation
Autonomous Actors in Networked Collaborative Virtual Environments
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Virtual actors and avatars in a flexible user-determined-scenario environment
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
A scenario language to orchestrate virtual world evolution
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Customisation and Context for Expressive Behaviour in the Broadband World
BT Technology Journal
Physically interactive story environments
IBM Systems Journal
Integrating Autonomous Behavior and User Control for Believable Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Example-based control of human motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast multi-level adaptation for interactive autonomous characters
ACM Transactions on Graphics (TOG)
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Imitation as a first step to social learning in synthetic characters: a graph-based approach
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
AER: aesthetic exploration and refinement for expressive character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Supporting interspecies social awareness: using peripheral displays for distributed pack awareness
Proceedings of the 18th annual ACM symposium on User interface software and technology
Autonomous virtual agents learning a cognitive model and evolving
Lecture Notes in Computer Science
Direct manipulation like tools for designing intelligent virtual agents
Lecture Notes in Computer Science
Animation planning for virtual characters cooperation
ACM Transactions on Graphics (TOG)
Precomputing avatar behavior from human motion data
Graphical Models - Special issue on SCA 2004
Learnable behavioural model for autonomous virtual agents: low-level learning
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
U-director: a decision-theoretic narrative planning architecture for storytelling environments
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Excuse me, I need better AI!: employing collaborative diffusion to make game AI child's play
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Simulating pattern design and layout for group calisthenics and eurhythmics
Simulation and Gaming - Symposium: virtual reality simulation
Integrating Pedagogical Agents into Virtual Environments
Presence: Teleoperators and Virtual Environments
Managing emergent character-based narrative
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Animation planning for virtual characters cooperation
ACM SIGGRAPH 2008 classes
A novel network architecture for crowded online environments
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Richly connected systems and multi-device worlds
Presence: Teleoperators and Virtual Environments
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
CharanisML: A Flexible Virtual Actor Control Interface
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Motion and Emotional Behavior Design for Pet Robot Dog
Proceedings of the FIRA RoboWorld Congress 2009 on Advances in Robotics
Puppet Master: designing reactive character behavior by demonstration
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A layered brain architecture for synthetic creatures
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
Modeling interactive agents in ALIVE
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 2
Technical section: Behaviourally rich actions for user-controlled characters
Computers and Graphics
Real-time autonomous pedestrian navigation with groups
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
A flexible model for real-time crowd simulation
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Physical animation and control of simulated creatures
SG'03 Proceedings of the 3rd international conference on Smart graphics
Animating behavior of virtual agents: the virtual park
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A new architecture for simulating the behavior of virtual agents
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Telling stories with a synthetic character: understanding inter-modalities relations
COST 2102'07 Proceedings of the 2007 COST action 2102 international conference on Verbal and nonverbal communication behaviours
A comparison of interactive narrative system approaches using human improvisational actors
Proceedings of the Intelligent Narrative Technologies III Workshop
Dynamically sequencing an animated pedagogical agent
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Narrative planning: balancing plot and character
Journal of Artificial Intelligence Research
Locomotion skills for simulated quadrupeds
ACM SIGGRAPH 2011 papers
Motion control with intentions for virtual assembly
IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
A framework for motion based bodily enaction with virtual characters
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
A story about gesticulation expression
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Applying direct manipulation interfaces to customizing player character behaviour
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Visual perception modeling for intelligent avatars
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Style by demonstration: teaching interactive movement style to robots
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Authoring rules for bodily interaction: from example clips to continuous motions
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Design and evaluation techniques for authoring interactive and stylistic behaviors
ACM Transactions on Interactive Intelligent Systems (TiiS)
Non-linear dynamical system approach to behavior modeling
The Visual Computer: International Journal of Computer Graphics
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