Statecharts: A visual formalism for complex systems
Science of Computer Programming
Animating microworlds from scripts and relational constraints
Computer Animation '90
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Virtual actors that can perform scripts and improvise roles
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Directable behavior models for virtual driving scenarios
Transactions of the Society for Computer Simulation International - Special issue: multi-agent systems and simulation
Dynamically altering agent behaviors using natural language instructions
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
HPTS: a behaviour modelling language for autonomous agents
Proceedings of the fifth international conference on Autonomous agents
Towards Personalities for Animated Agents with Reactive and Planning Behaviors
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Sensor Based Synthetic Actors in a Tennis Game Simulation
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Behavior and scenario modeling for real-time virtual environments
Behavior and scenario modeling for real-time virtual environments
YABLE—yet another behaviour language
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Probabilistic, layered and hierarchical animated agents using XML
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Using LSCs for scenario authoring in tactical simulators
Proceedings of the 2007 Summer Computer Simulation Conference
AIC'06 Proceedings of the 6th WSEAS International Conference on Applied Informatics and Communications
Creating interactive driver experiences with the scenario markup language
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Beh-VR: modeling behavior of dynamic virtual reality contents
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
V3S, a virtual environment for risk management training
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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Behavioural animation techniques provide autonomous characters with the ability to react credibly in interactive simulations. The direction of these autonomous agents is inherently complex. Typically, simulations evolve according to reactive and cognitive behaviours of autonomous agents. The free flow of actions makes it difficult to precisely control the happening of desired events.In this paper, we propose a scenario language designed to support direction of semi-autonomous characters. This language offers temporal management and character communication tools. It also allows parallelism between scenarios, and a form of competition for the reservation of characters. Seen from the computing angle, this language is generic: in other words, it doesn't make assumptions about the nature of the simulation. Lastly, this language allows a programmer to build scenarios in a variety of different styles ranging from highly directed cinema-like scripts to scenarios which will momentary finely tune free streams of actions.