HPTS: a behaviour modelling language for autonomous agents
Proceedings of the fifth international conference on Autonomous agents
Automatic orchestration of behaviours through the management of resources and priority levels
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
A Rule-Based Interactive Behavioral Animation System for Humanoids
IEEE Transactions on Visualization and Computer Graphics
Generic 3D Ball Animation Model for Networked Interactive VR Environments
VW '00 Proceedings of the Second International Conference on Virtual Worlds
The orchestration of behaviours using resources and priority levels
Proceedings of the Eurographic workshop on Computer animation and simulation
A scenario language to orchestrate virtual world evolution
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Learning silhouette features for control of human motion
ACM Transactions on Graphics (TOG)
IntelligentBox as component based development system for body action 3D games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Presence: Teleoperators and Virtual Environments
Towards Embodied and Situated Virtual Humans
Motion in Games
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Intuitive interfaces for motion generation and search
IHI'04 Proceedings of the 2004 international conference on Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets
Component-based approach for prototyping of movie-based physical therapy games
Proceedings of the Workshop at SIGGRAPH Asia
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We propose a model of a tennis game simulation with synthetic actors as players and a referee. The behaviour of these actors is based on their synthetic vision and audition. Physical modeling of the ball dynamic and sound rendering enhance realism. An interactive user can also play against a synthetic actor by using a Space Ball.