Unified theories of cognition
Making them move: mechanics, control, and animation of articulated figures
Making them move: mechanics, control, and animation of articulated figures
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Agent-oriented traffic simulation
Transactions of the Society for Computer Simulation International - Special issue: multi-agent systems and simulation
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Dynamically altering agent behaviors using natural language instructions
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Dynamically Simulated Characters in Virtual Environments
IEEE Computer Graphics and Applications
What Sort of Control System Is Able to Have a Personality?
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Towards Personalities for Animated Agents with Reactive and Planning Behaviors
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
The ALIVE system: full-body interaction with autonomous agents
CA '95 Proceedings of the Computer Animation
GASP: From Modular Programming to Distributed Execution
CA '98 Proceedings of the Computer Animation
Sensor Based Synthetic Actors in a Tennis Game Simulation
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Virtual Humans Animation in Informed Urban Environments
CA '00 Proceedings of the Computer Animation
Automatic orchestration of behaviours through the management of resources and priority levels
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
The orchestration of behaviours using resources and priority levels
Proceedings of the Eurographic workshop on Computer animation and simulation
A scenario language to orchestrate virtual world evolution
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
SLuHrG: a scenario language to partially constrain autonomous agents activity
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
An implementation of real-time 3D interactive drama
Computers in Entertainment (CIE) - Interactive entertainment
Using LSCs for scenario authoring in tactical simulators
Proceedings of the 2007 Summer Computer Simulation Conference
Towards minimalism and expressiveness in interactive drama
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Video agent: interactive autonomous agents generated from real-world creatures
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Towards Embodied and Situated Virtual Humans
Motion in Games
Crafting game-models using reactive system design
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
BEcool: towards an author friendly behaviour engine
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Controlling narrative time in interactive storytelling
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Learning classifier systems and behavioural animation of virtual characters
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Behavioral self-control of agent-based virtual pedestrians
ISSADS'05 Proceedings of the 5th international conference on Advanced Distributed Systems
A platform for the behavioral animation of crowds
SCSC '09 Proceedings of the 2009 Summer Computer Simulation Conference
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
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Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have shown that human behaviour can be described by a perception-decision-action loop, in which the decisional process should integrate several programming para\-digms such as real-time, concurrency, and hierarchy. Building such systems for interactive simulation requires the design of a reactive system treating flows of data to and from the environment, and involving task control and preemption. Accordingly, in this paper we address the adequateness to the decisional part of the behavioural model of Hierarchical Parallel Transition Systems (HPTS).