Behavioral control for real-time simulated human agents
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
HPTS: a behaviour modelling language for autonomous agents
Proceedings of the fifth international conference on Autonomous agents
Automatic orchestration of behaviours through the management of resources and priority levels
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Behavior planning for character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
An implementation of real-time 3D interactive drama
Computers in Entertainment (CIE) - Interactive entertainment
A COMPUTATIONAL MODEL OF AN INTELLIGENT NARRATOR FOR INTERACTIVE NARRATIVES
Applied Artificial Intelligence
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
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Virtual agents, to be expressive, not only need algorithms for displaying the subtleties of human behaviour, but also require environments and tools so that people can author them. Because powerful algorithms are sometimes difficult to author, a compromise has to be found between algorithmic sophistication and authorability. Our approach for providing expressive characters at the behavioural level is based on such a compromise. This paper provides a model for describing behaviours which is author focused, while enabling some interesting algorithmic features such as parallelism and inter-agent coordination. The model has been implemented and simulation results are displayed.