HPTS: a behaviour modelling language for autonomous agents
Proceedings of the fifth international conference on Autonomous agents
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
Computers as Theatre
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Characters in Search of an Author: AI-Based Virtual Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Guiding interactive drama
User Interaction in Mixed Reality Interactive Storytelling
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
The future of interactive drama
Proceedings of the second Australasian conference on Interactive entertainment
PastMaster@storytelling: a controlled interface for interactive drama
Proceedings of the 11th international conference on Intelligent user interfaces
Dramatic flow in interactive 3D narrative
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
An architecture to easily produce adventure and movie games for the mobile scenario
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Towards minimalism and expressiveness in interactive drama
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
The effects of virtual characters on audiences' movie experience
Interacting with Computers
BEcool: towards an author friendly behaviour engine
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Interactive simulations to help teenagers cope when a parent has a traumatic brain injury
Computers in Entertainment (CIE) - Special Issue: Advances in Computer Entertainment Technology
A poor woman's interactive remake of the “I Still Remember” documentary with OpenGL
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Specification of an open architecture for interactive storytelling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
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Interactive fiction and adventure video games are narrative genres which provide the player with the option of acting as the main character of the story. However these genres do not fully match the expectations of their authors and readers because the player cannot deeply affect the storyline. This article describes a system integrating highly interactive narrative structures in a real-time 3D environment. Based on a theoretical foundation of narrative and drama, an interactive drama engine (IDE) has been implemented. It comprises an action calculus system, a text-generation system, a behavior engine, an animation engine as well as an innovative adaptive user interface. The IDE is demonstrated with two scenarios.