Tell Me a Story: Narrative and Intelligence
Tell Me a Story: Narrative and Intelligence
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Narrative event adaptation in virtual environments
Proceedings of the 9th international conference on Intelligent user interfaces
Minimal structures for stories
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Introducing narrative principles into planning-based interactive storytelling
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Chris Crawford on Interactive Storytelling (New Riders Games)
Chris Crawford on Interactive Storytelling (New Riders Games)
An interaction framework for scenario-based three dimensional environments
Proceedings of the 3rd Australasian conference on Interactive entertainment
An implementation of real-time 3D interactive drama
Computers in Entertainment (CIE) - Interactive entertainment
Formal encoding of drama ontology
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
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The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linear and emergent narratives co-exist. Unlike all other interactive narrative prototypes the framework advanced focuses on the optimal dramatic flow of the emerging user narrative so that although fragmented, it can be engaging and make sense. Using a sample narrative from Ovid's Metamorphoses [18] we demonstrate a method to evaluate dramatic levels as plot points so that movement across narratives retains a strong dramatic flow. Although users may never choose to explore any given linear narrative in its entirety, the result is an engaging and rich narrative experience.