Fast planning through planning graph analysis
Artificial Intelligence
Using temporal logics to express search control knowledge for planning
Artificial Intelligence
Artificial Intelligence - Special issue on heuristic search in artificial intelligence
The C++ Programming Language
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Real Characters in Virtual Stories
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Interactive Storytelling: Techniques for 21st Century Fiction
Interactive Storytelling: Techniques for 21st Century Fiction
Chris Crawford on Interactive Storytelling (New Riders Games)
Chris Crawford on Interactive Storytelling (New Riders Games)
Interactive storytelling with virtual identities
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Planning algorithms for interactive storytelling
Computers in Entertainment (CIE) - Interactive entertainment
Dramatic flow in interactive 3D narrative
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Towards consistency in interactive storytelling: Tension arcs and dead-ends
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Interactive storytelling: approaches and techniques to achieve dynamic stories
Transactions on edutainment I
Ficticious: MicroLanguages for interactive fiction
Proceedings of the ACM international conference companion on Object oriented programming systems languages and applications companion
Digital storytelling for competence development
ICWL'10 Proceedings of the 2010 international conference on New horizons in web-based learning
Framework for multi-agent planning and coordination in DIS
Proceedings of the Workshop at SIGGRAPH Asia
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There is a growing interest for interactive computational systems with emphasis in dramatic and narrative aspects, for artistic and entertainment applications. Interactive Storytelling (IS) is the research area that intends to allow the use of interactive computer systems as a new medium for storytellers. One approach used by IS researchers is the use of planning algorithms and STRIPS domains as the base for story generation. The present work explores methods that can be used to introduce some narrative principles into systems using the referred approach. In particular, this paper shows techniques that can be used to enforce the classical three-act structure, and to avoid stalls in the generated story when the player cannot correctly decide what to do.