Introducing narrative principles into planning-based interactive storytelling

  • Authors:
  • Leandro Motta Barros;Soraia Raupp Musse

  • Affiliations:
  • UNISINOS - Universidade do Vale do Rio dos Sinos, São Leopoldo, Brazil;UNISINOS - Universidade do Vale do Rio dos Sinos, São Leopoldo, Brazil

  • Venue:
  • Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

There is a growing interest for interactive computational systems with emphasis in dramatic and narrative aspects, for artistic and entertainment applications. Interactive Storytelling (IS) is the research area that intends to allow the use of interactive computer systems as a new medium for storytellers. One approach used by IS researchers is the use of planning algorithms and STRIPS domains as the base for story generation. The present work explores methods that can be used to introduce some narrative principles into systems using the referred approach. In particular, this paper shows techniques that can be used to enforce the classical three-act structure, and to avoid stalls in the generated story when the player cannot correctly decide what to do.