The future of interactive drama
Proceedings of the second Australasian conference on Interactive entertainment
Unscripted Narrative for Affectively Driven Characters
IEEE Computer Graphics and Applications
Introducing narrative principles into planning-based interactive storytelling
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Don't Bother Me Mom--I'm Learning!
Don't Bother Me Mom--I'm Learning!
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Purposeful Authoring for Emergent Narrative
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
To Be or Not to Be: Towards Stateless Interactive Drama
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Believable agents and intelligent story adaptation for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
A fabula model for emergent narrative
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Failing believably: toward drama management with autonomous actors in interactive narratives
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Using narrative cases to author interactive story content
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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The acquisition of complex knowledge and competences raises difficult challenges for the supporting tools within the corporate environment, which digital storytelling presents a potential solution. Traditionally, a driving goal of digital storytelling is the generation of dramatic stories with human significance, but for learning purposes, the need for drama is complemented by the requirement of achieving particular learning outcomes. This paper presents a narrative engine that supports emergent storytelling to support the development of complex competences in the learning domains of project management and innovation. The approach is based on the adaptation on the Fabula model combined with cases representing situated contexts associated to particular competences. These cases are then triggered to influence the unfolding of the story such that a learner encounters dramatic points in the narrative where the associated competences need to be used. In addition to the description of the approach and corresponding narrative engine, an illustration is presented of how the competence "conflict management" influences a story.