Computer games and the three dimensions of reading literacy
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Girls playing games: rethinking stereotypes
Future Play '07 Proceedings of the 2007 conference on Future Play
Instructional ethology: reverse engineering for serious design of educational games
Future Play '07 Proceedings of the 2007 conference on Future Play
Problem solving in community: a necessary shift in cs pedagogy
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Introductory C Programming Language Learning with Game-Based Digital Learning
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
Baroque Baroque revolution: high culture gets game
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
The use of interactive media among today's youth: Results of a survey
Computers in Human Behavior
Core attributes of interactive computer games and adaptive use for edutainment
Transactions on edutainment I
Software agents in educational board games
EDUCATION'10 Proceedings of the 7th WSEAS international conference on Engineering education
Reviewing the need for gaming in education to accommodate the net generation
Computers & Education
Digital storytelling for competence development
ICWL'10 Proceedings of the 2010 international conference on New horizons in web-based learning
Learning in virtual worlds: a new path for supporting cognitive impaired children
FAC'11 Proceedings of the 6th international conference on Foundations of augmented cognition: directing the future of adaptive systems
Facilitating computational thinking through game design
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Deep-play: developing TPACK for 21st century teachers
International Journal of Learning Technology
What FarmVille can teach us about cooperative workflows and architectures
ACM SIGCAS Computers and Society - Special Issue on Selected Papers from ISTAS 2011
Constructing knowledge via mobile devices one interaction at a time
International Journal of Technology Enhanced Learning
The use of integrative framework to support the development of competences
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
Videogame technology to support seniors
Proceedings of the 5th International ICST Conference on Simulation Tools and Techniques
Online Interaction Between On-Campus and Distance Students: Learners' Perspectives
International Journal of Computer-Assisted Language Learning and Teaching
Assessment in and of serious games: an overview
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
International Journal of Game-Based Learning
Digital Play: Mathematical Simulations Transforming Curiosity into Play
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Online Pedagogy and Course Design
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