Multimedia for Learning: Methods and Development
Multimedia for Learning: Methods and Development
Impact of New Information Technologies on Teachers and Students
Education and Information Technologies
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Don't Bother Me Mom--I'm Learning!
Don't Bother Me Mom--I'm Learning!
Digital Game-Based Learning
Examining the pedagogical foundations of modern educational computer games
Computers & Education
Multiplayer online games as educational tools: Facing new challenges in learning
Computers & Education
Learning and motivational impacts of a multimedia science game
Computers & Education
A framework for the design and integration of collaborative classroom games
Computers & Education
A systematic literature review of empirical evidence on computer games and serious games
Computers & Education
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This study explored 21 elementary science teachers' experiences of and attitudes toward playing computer games, and their positions regarding using computer games in science teaching. Also, these teachers' perspectives, willingness, and relevant professional abilities of integrating educational computer games ECGs into their instruction were investigated. There were three stages of data collection in this study: tape-recorded pre-interviews, experiencing an ECG for science learning, and tape-recorded follow-up interviews. This study revealed that less than forty percent of the teachers had ever used computer games in their teaching. After experiencing the ECG in this study, most teachers recognized the educational essence of ECGs, and all of them were willing to integrate ECGs in their science classes. However, most of the teachers expressed poor understanding of ECGs and digital game-based learning, and recognized the significant role of specific pedagogical content knowledge and the need for computer skills.