WebQuests: can they be used to improve critical thinking skills in students?
Computers in the Schools
X-WALTZ: The Framework of an Interactive Multimedia Math E-learning
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Instruments of cognition: use of citations and web links in online teaching materials
Journal of the American Society for Information Science and Technology
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Study on Developing a Multimedia Digital Material for Tourism English
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Assessing usability and fun in educational software
Proceedings of the 2005 conference on Interaction design and children
All work and no play: measuring fun, usability, and learning in software for children
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Applying a multimedia storytelling website in foreign language learning
Computers & Education
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
A web-based group decision support system for the selection and evaluation of educational multimedia
Proceedings of the international workshop on Educational multimedia and multimedia education
Adaptive digital game-based learning framework
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Where is the answer?: the importance of curiosity in pervasive mobile games
Future Play '07 Proceedings of the 2007 conference on Future Play
The impact of realism on learning engagement in educational games
Future Play '07 Proceedings of the 2007 conference on Future Play
Proceedings of the 2007 Summer Computer Simulation Conference
What is important in electronic textbooks for students of different achievement levels?
Computers & Education
Didactic aspects influence on quality of e-learning materials
ICCOMP'05 Proceedings of the 9th WSEAS International Conference on Computers
Modeling the determinants of Internet use
Computers & Education
A survey of soft skill simulation authoring tools
Proceedings of the nineteenth ACM conference on Hypertext and hypermedia
EMERGO: A methodology and toolkit for developing serious games in higher education
Simulation and Gaming
When worlds collide: Developing game-design partnerships in universities
Simulation and Gaming
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Courseware development for semiconductor technology and its application into instruction
Computers & Education
Podcasting by synchronising PowerPoint and voice: What are the pedagogical benefits?
Computers & Education
Usability testing of e-learning: an approach incorporating co-discovery and think-aloud
Proceedings of the 2009 Annual Conference of the Southern African Computer Lecturers' Association
Empirically building and evaluating a probabilistic model of user affect
User Modeling and User-Adapted Interaction
ICT4D and the learning sciences
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Evaluating Adaptive Feedback in an Educational Computer Game
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
All work and no play: Measuring fun, usability, and learning in software for children
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Mixed Reality Book: A Visualization Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Developing a digital game-based situated learning system for ocean ecology
Transactions on edutainment I
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Building reusable remote labs with adaptable client user-interfaces
Journal of Computer Science and Technology
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Digital educational games in science learning: a review of empirical research
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
A review on the concepts and instructional methods of mini digital physics games of PHYSICSGAMES.NET
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Modeling 3d interactive environments for learners with visual disabilities
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Building Intelligent Interactive Tutors: Student-centered strategies for revolutionizing e-learning
Building Intelligent Interactive Tutors: Student-centered strategies for revolutionizing e-learning
A case study of game design for e-learning
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Modeling but NOT measuring engagement in computer games
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
A cognitive component analysis approach for developing game-based spatial learning tools
Computers & Education
Innovation Diffusion: Assessment of Strategies Within the DIFFUSION SIMULATION GAME
Simulation and Gaming
A study of enhanced structured web-based discussion in a foreign language learning class
Computers & Education
Motivations for Play in the UFractions Mobile Game in Three Countries
International Journal of Mobile and Blended Learning
The Simulation-Game Controversy: What is a Ludic Simulation?
International Journal of Gaming and Computer-Mediated Simulations
Universal design and accessibility standards in online learning objects
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
Evaluating multiple aspects of a digital educational problem-solving-based adventure game
Computers in Human Behavior
Hypercontextualized Learning Games: Fantasy, Motivation, and Engagement in Reality
Simulation and Gaming
International Journal of Online Pedagogy and Course Design
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From the Publisher:FeaturesResearch-based and applied text written by highly regarded authorities in the field. New To This EditionExtensively updated to cover the most current applications and edited to eliminate old topics. Coverage of modern multimedia (video and audio) and methods such as hypermedia and Web-based learning addresses the practical needs of teachers today (Chs. 5 and 11). Discussion of open-ended learning environments presents a recent topic teachers will be interested to examine (Ch. 9). Chapter summaries conclude most chapters to highlight critical information.