Heuristics for designing enjoyable user interfaces: lessons from computer games
Human factors in computer systems
Guidelines for usability testing with children
interactions
Multimedia for Learning: Methods and Development
Multimedia for Learning: Methods and Development
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
Being playful: learning from children
Proceedings of the 2003 conference on Interaction design and children
Does ICT contribute to powerful learning environments in primary education?
Computers & Education
PLU-E: a proposed framework for planning and conducting evaluation studies with children
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Investigating children's opinions of games: Fun Toolkit vs. This or That
Proceedings of the 11th International Conference on Interaction Design and Children
Creative access to technology: building sounding artifacts with children
Proceedings of the 11th International Conference on Interaction Design and Children
Evaluating game preference using the fun toolkit across cultures
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
A game-based adaptive unit of learning with IMS learning design and
EC-TEL'07 Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale
Abductive science inquiry using mobile devices in the classroom
Computers & Education
Usability testing for serious games: making informed design decisions with user data
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
Measuring learning and fun in video games for young children: a proposed method
Proceedings of the 12th International Conference on Interaction Design and Children
Personal and Ubiquitous Computing
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This paper describes an empirical study of fun, usability, and learning in educational software. Twenty five children aged 7 and 8 from an English primary school participated. The study involved three software products that were designed to prepare children for government initiated science tests. Pre and post tests were used to measure the learning effect, and observations and survey methods were used to assess usability and fun. The findings from the study demonstrate that in this instance learning was not correlated with fun or usability, that observed fun and observed usability were correlated, and that children of this age appeared to be able to differentiate between the constructs used to describe software quality. The Fun Sorter appears to be an effective tool for evaluating products with children. The authors discuss the implications of the results, offer some thoughts on designing experiments with children, and propose some ideas for future work.