Guidelines for usability testing with children
interactions
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
Towards Effective Usability Evaluation in Asia: Cross-Cultural Differences
OZCHI '96 Proceedings of the 6th Australian Conference on Computer-Human Interaction (OZCHI '96)
interactions - Funology
A comparison of think-aloud and post-task interview for usability testing with children
Proceedings of the 2004 conference on Interaction design and children: building a community
Identifying usability and fun problems in a computer game during first use and after some practice
International Journal of Human-Computer Studies - Human-computer interaction research in the managemant information systems discipline
SCORPIODROME: an exploration in mixed reality social gaming for children
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A comparison of usability evaluation methods for child participants in a school setting
Proceedings of the 6th international conference on Interaction design and children
Validating the Fun Toolkit: an instrument for measuring children’s opinions of technology
Cognition, Technology and Work
Towards a shared definition of user experience
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interactive whiteboards in the living room?: asking children about their technologies
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Cultural cognition in usability evaluation
Interacting with Computers
Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
All work and no play: Measuring fun, usability, and learning in software for children
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Gender and cultural differences (if any!): South African school children and computer games
CG'06 Proceedings of the 5th international conference on Computers and games
Proceedings of the 9th International Conference on Interaction Design and Children
Intra- and Inter-Cultural Usability in Computer-Supported Collaboration
Journal of Usability Studies
Computers in Human Behavior
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Over the past decade many new evaluation methods have emerged for evaluating user experience with children, but the results of these studies have tended to be reported in isolation and cultural implications have been largely ignored. This paper reports on a comparative analysis of the Fun Toolkit and the effect of culture on game preference. In total 37 children aged between 7 and 9 participated in the study, from a school in the UK and Jordan. The children played 2 different games on a tablet PC and their experiences of each were captured using the Fun Toolkit. The results showed that culture did not appear to affect children's preference and Fun Toolkit is a valid user experience tool across cultures.