BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Using obstructed theatre with child designers to convey requirements
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Prolonged play with the ColorFlares: how does open-ended play behavior change over time?
Proceedings of the 3rd International Conference on Fun and Games
Comparative study of interactive systems in a Museum
EuroMed'10 Proceedings of the Third international conference on Digital heritage
The "Alberto's Gravimente Toys": children's fiction on technological design
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Child-robot interaction: playing alone or together?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Guess who? an interactive and entertaining game-like platform for investigating human emotions
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
Towards an engaging e-reading experience
Proceedings of the 4th ACM workshop on Online books, complementary social media and crowdsourcing
Personal and Ubiquitous Computing
MARBOWL: increasing the fun experience of shooting marbles
Personal and Ubiquitous Computing
Investigating children's opinions of games: Fun Toolkit vs. This or That
Proceedings of the 11th International Conference on Interaction Design and Children
Evaluating game preference using the fun toolkit across cultures
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Proceedings of the 14th ACM international conference on Multimodal interaction
LEMtool: measuring emotions in visual interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interview approaches to researching embodiment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding the fidelity effect when evaluating games with children
Proceedings of the 12th International Conference on Interaction Design and Children
AffectButton: A method for reliable and valid affective self-report
International Journal of Human-Computer Studies
Investigating the extent to which children use mobile phone application stores
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
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The paper presents the Fun Toolkit (v3), a survey instrument that has been devised to assist researchers and developers to gather opinions about technology from children. In presenting the toolkit, the paper provides a reflective look at several studies where the toolkit has been validated and considers how the Fun Toolkit should be used as well as discussing how, and in what way, the instruments contained within it should be employed. This consideration of use is one of the novel contributions of the paper. The second major contribution is the discussion based around software appeal; in which the fit between the Fun Toolkit and usability and engagement is explored. The paper concludes that the Fun Toolkit is useful, that it can be used with some confidence to gather opinions from children and that it has the potential for use for other user experiences.