Guess who? an interactive and entertaining game-like platform for investigating human emotions

  • Authors:
  • Muneeb Imtiaz Ahmad;Hassan Tariq;Mehreen Saeed;Suleman Shahid;Emiel Krahmer

  • Affiliations:
  • Department of Computer Science, National University of Computer and Emerging Science, Lahore, Pakistan;Department of Computer Science, National University of Computer and Emerging Science, Lahore, Pakistan;Department of Computer Science, National University of Computer and Emerging Science, Lahore, Pakistan;Department of Information and Communication Sciences, University of Tilburg, Tilburg, The Netherlands;Department of Information and Communication Sciences, University of Tilburg, Tilburg, The Netherlands

  • Venue:
  • HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
  • Year:
  • 2011

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Abstract

In this paper, we discuss the design and the development of a highly customizable interactive platform 'Guess Who', which was designed as a tool for investigating human emotions in a variety of experimental setups. In its essence, 'Guess Who?' is actually a game, which includes typical game elements (winning, loosing, scoring) and can also be played purely for entertainment purposes. The design of the game includes three major elements; 1) experimenter-friendly customizable interface, 2) single player mode-laying against an intelligent computer, 3) two player mode - playing with a remote opponent over the internet via audio video communication channel. Early user evaluations show that Guess Who game is not only a very productive research tool for researchers, where researchers are able to record valuable data in different experimental conditions in a natural way, but also a great source of entertainment for children.