Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
Personal and Ubiquitous Computing
Analysis of web sites with the repertory grid technique
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Using a Wizard of Oz study to inform the design of SenToy
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 2003 conference on Interaction design and children
From quality in use to value in the world
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Proceedings of the third Nordic conference on Human-computer interaction
Comparison of think-aloud and constructive interaction in usability testing with children
Proceedings of the 2005 conference on Interaction design and children
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
The next UI breakthrough, part 2: physicality
interactions - Designing for seniors: innovations for graying times
Comparing early design methods for children
Proceedings of the 6th international conference on Interaction design and children
Introducing contextual laddering to evaluate the likeability of games with children
Cognition, Technology and Work
Validating the Fun Toolkit: an instrument for measuring children’s opinions of technology
Cognition, Technology and Work
Towards a shared definition of user experience
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Now let's do it in practice: user experience evaluation methods in product development
CHI '08 Extended Abstracts on Human Factors in Computing Systems
FEATURE: Designing worth---connecting preferred means to desired ends
interactions - Changing energy use through design
interactions - Designing games: why and how
Proceedings of the 2nd International Conference on Fun and Games
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User experience evaluation: do you know which method to use?
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
User Experience Evaluation Methods in Product Development (UXEM'09)
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Translating preschoolers' game experiences into design guidelines via a laddering study
Proceedings of the 12th International Conference on Interaction Design and Children
Little backpackers: studying children's psychological needs in an interactive exhibition context
Proceedings of the 12th International Conference on Interaction Design and Children
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In this paper, we suggest Laddering as a promising empirical method to evaluate the impact of tangibility on young children's user experiences. In the first part of this paper, we explain what Laddering is. We explicate the conceptual foundations of Laddering, discuss the typical Laddering interviewing technique and focus on the Laddering data treatment. Then, we argue why Laddering might be especially valuable in a context of UX evaluations of tangible and embedded interfaces with children. In the second part of this paper, we present a case study, comparing three cuddly toy interfaces, and we demonstrate how Laddering can be used with preschoolers to explain preferences between these tangible interfaces. The case study confirms that Laddering can contribute to verifying the assumed benefits of tangibility. Laddering revealed how specific cuddly toy attributes as opposed to non-cuddly toy attributes led to specific benefits for the young participants. However, contrary to research findings from developmental literature, only children aged 5聽years and older proved to be capable of performing as full Laddering respondents.