Behavioral and emotional usability: Thomson Consumer Electronics
Usability in practice
Hedonic and ergonomic quality aspects determine a software's appeal
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
"Bloat": the objective and subject dimensions
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Analysis of web sites with the repertory grid technique
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Emotions can be quite ephemeral; we cannot design them
interactions - Funology
Interaction, usability and aesthetics: what influences users' preferences?
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Economic and subjective measures of the perceived value of aesthetics and usability
ACM Transactions on Computer-Human Interaction (TOCHI)
Real life experiences with experience design
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Experience as meaning: some underlying concepts and implications for design
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Choice: abidcating or exercising?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Framing the user experience: information biases on website quality judgement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Do knobs have character?: exploring diversity in users' inferences
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Give me a reason: hedonic product choice and justification
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Now let's do it in practice: user experience evaluation methods in product development
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Modelling user experience with web sites: Usability, hedonic value, beauty and goodness
Interacting with Computers
Factors affecting user experience in mobile systems and services
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Beyond Task Completion in the Workplace: Execute, Engage, Evolve, Expand
Affect and Emotion in Human-Computer Interaction
Towards a theory of user judgment of aesthetics and user interface quality
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploring the facebook experience: a new approach to usability
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
The role of context in perceptions of the aesthetics of web pages over time
International Journal of Human-Computer Studies
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
A few notes on the study of beauty in HCI
Human-Computer Interaction
Evaluating the Motivational Value of an Augmented Reality System for Learning Chemistry
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
User experience (UX): towards an experiential perspective on product quality
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Au-delà de l'utilisabilité: l'autotélie
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Development of evaluation heuristics for web service user experience
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Building a unified framework for the practice of experience design
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Extending Quality in Use to Provide a Framework for Usability Measurement
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Engaging Experience: A New Perspective of User Experience with Physical Products
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
User Experience in Machinery Automation: From Concepts and Context to Design Implications
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Expectations for user experience in haptic communication with mobile devices
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
The 'Joy-of-Use'-Button: Recording Pleasant Moments While Using a PC
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
User Experience Evaluation Methods in Product Development (UXEM'09)
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
User experience of speech controlled media center for physically disabled users
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Applying game achievement systems to enhance user experience in a photo sharing service
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Developing an expert evaluation method for user eXperience of cross-platform web services
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Crafting memorable VR experiences using experiential fidelity
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Multimodal interaction with speech and physical touch interface in a media center application
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Developing practical tools for user experience evaluation: a case from mobile news journalism
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
Application of unexpectedness to the behavioral design of an entertainment robot
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Designing for human emotion: ways of knowing
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Having fun at home: interleaving fieldwork and goal models
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Identifying drivers and hindrances of social user experience in web services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile questionnaires for user experience evaluation
CHI '10 Extended Abstracts on Human Factors in Computing Systems
The fulfillment of user needs and the course of time in field investigation
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Deconstructing web experience: more than just usability and good design
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Usability study of multi-modal interfaces using eye-tracking
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Proceedings of the 9th International Conference on Interaction Design and Children
Aligning business goals and user goals by engineering hedonic quality
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Cross-platform service user experience: a field study and an initial framework
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
From product concept to user experience: exploring UX potentials at early product stages
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Measuring the dynamics of user experience in short interaction sequences
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Will you spend more money and time on internet shopping when the product and situation are right?
Computers in Human Behavior
User experience of mobile photo sharing in the cloud
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
User experience of social ad hoc networking: findings from a large-scale field trial of TWIN
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Cultural differences in smartphone user experience evaluation
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
An integrated model of interaction experience for information retrieval in a Web-based encyclopaedia
Interacting with Computers
Chances of increasing youth health awareness through mobile wellness applications
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Following the white rabbit: a robot rabbit as vocabulary trainer for beginners of English
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
User experience evaluation criteria for mobile news making technology: findings from a case study
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Self-checking widgets for interactive cockpits
EWDC '11 Proceedings of the 13th European Workshop on Dependable Computing
What drives customization?: control or identity?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using behavioral patterns to assess the interaction of users and product
International Journal of Human-Computer Studies
A user's perspective of design for context-awareness
Proceedings of the 13th international conference on Ubiquitous computing
Experience characters: a design tool for communicating mobile phone experiences to designers
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
UX Curve: A method for evaluating long-term user experience
Interacting with Computers
The dilemma of the hedonic - Appreciated, but hard to justify
Interacting with Computers
Designing Not Just for Pleasure: Effects of Web Site Aesthetics on Consumer Shopping Value
International Journal of Electronic Commerce
User expectations and experiences of a speech and thought controlled computer game
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Proceedings of the 5th International Conference on Theory and Practice of Electronic Governance
Proceedings of the 29th Annual European Conference on Cognitive Ergonomics
Carpe diem: exploring user experience and intimacy in eye-based video conferencing
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Accessible speech-based and multimodal media center interface for users with physical disabilities
COST'09 Proceedings of the Second international conference on Development of Multimodal Interfaces: active Listening and Synchrony
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Create'10 Proceedings of the 2010 international conference on The Interaction Design
User-Experience from an Inference Perspective
ACM Transactions on Computer-Human Interaction (TOCHI)
Leveraging gamification in demand dispatch systems
Proceedings of the 2012 Joint EDBT/ICDT Workshops
A cognitive-experiential approach to modelling web navigation
International Journal of Human-Computer Studies
Explaining the user experience of recommender systems
User Modeling and User-Adapted Interaction
Identifying hedonic factors in long-term user experience
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Applying the PLEX framework in designing for playfulness
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Can your pet rabbit read your email?: a critical analysis of the Nabaztag rabbit
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Oscillating between extremes: a framework for mapping differing views on User eXperience
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Exploring the motivations involved in context aware services
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
The effect of website interactivity and repeated exposure on user experience
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Visualize your spatial experience (VYSE): a method and a case study in an exhibition center
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Integrating momentary and long-term UX: a theoretical approach
Proceedings of the 24th Australian Computer-Human Interaction Conference
Personal and Ubiquitous Computing
Framing the Context of Use for Mobile HCI
International Journal of Mobile Human Computer Interaction
Computers in Human Behavior
Investigating Web 2.0 Application Impacts on Knowledge Workers' Decisions and Performance
Information Resources Management Journal
Slow design for meaningful interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Changing perspectives on evaluation in HCI: past, present, and future
CHI '13 Extended Abstracts on Human Factors in Computing Systems
LEMtool: measuring emotions in visual interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiencing interactivity in public spaces (eips)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Perceived Website Aesthetics by Users and Designers: Implications for Evaluation Practice
International Journal of Technology and Human Interaction
Proceedings of the 31st European Conference on Cognitive Ergonomics
Alternatives: exploring the car's design space from an experience-oriented perspective
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Reflections on experience-driven design: a case study on designing for playful experiences
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
The playful experiences (PLEX) framework as a guide for expert evaluation
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Temporal evaluation of aesthetics of user interfaces as one component of user experience
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
VMUXE: an approach to user experience evaluation for virtual museums
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
The dimensions of positive and negative user experiences with interactive products
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
User experience starts at the keystroke level: the model of user experience (MUX)
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
Human-centered communication planning: a conceptual approach
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
Design guidelines for coffee vending machines
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
How does interactivity contribute to a smart TV user experience?
Proceedings of the 8th International Conference on Ubiquitous Information Management and Communication
International Journal of Mobile Human Computer Interaction
Users' intrinsic and extrinsic drivers to use a web-based educational environment
Computers & Education
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