interactions
Contextual Design: Defining Customer-Centered Systems
Contextual Design: Defining Customer-Centered Systems
Ubiquitous Computing Technologies for Ubiquitous Learning
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Designing ubiquitous computing to enhance children's interaction in museums
Proceedings of the 2005 conference on Interaction design and children
The sensual evaluation instrument: developing an affective evaluation tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In situ informants exploring an emotional mobile messaging system in their everyday practice
International Journal of Human-Computer Studies
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Navigating by mind and by body
Spatial cognition III
Framing the Context of Use for Mobile HCI
International Journal of Mobile Human Computer Interaction
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When designing ubiquitous technology applications for an existing physical environment using a user-centered design process, an important challenge is to understand how the target space is experienced by its users. In this paper, we propose Visualize Your Spatial Experience (VYSE), a method for studying spatial experiences. VYSE leans on visual methods such as coloring and drawing on a map by the users of the space. In addition, interviews are used to elicit details of the user experiences. VYSE was tested in a study of spatial and navigation experiences of exhibition center visitors (N = 14). With the method, it was possible to capture variations in the visitors' experiences systematically in relation to the different locations of the target environment. The results showed that exhibits and physical properties of the space were the two most prominent factors affecting the exhibition experiences.