Affective computing
interactions
Touch me, hit me and I know how you feel: a design approach to emotionally rich interaction
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
International Journal of Human-Computer Studies
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
eMoto: emotionally engaging interaction
Personal and Ubiquitous Computing
Evaluating affective interfaces: innovative approaches
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Measuring emotional valence to understand the user's experience of software
International Journal of Human-Computer Studies
How emotion is made and measured
International Journal of Human-Computer Studies
The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect
International Journal of Human-Computer Studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating experience-focused HCI
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Evaluating experience-focused HCI
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Celebratory technology: new directions for food research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing a novel interface for capturing self reports of affect
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Measuring affect in hci: going beyond the individual
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Displaying Expression in Musical Performance by Means of a Mobile Robot
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Emotional Experience and Interaction Design
Affect and Emotion in Human-Computer Interaction
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for reflection on experience
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Aesthetics in Human-Computer Interaction: Views and Reviews
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Evaluating Human Computer Interaction through Self-rated Emotion
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Accounting for affective responses in video games
Proceedings of the 27th ACM international conference on Design of communication
Designing for human emotion: ways of knowing
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Exploring affective technologies for the classroom with the subtle stone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TEMo-chine: tangible emotion machine
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Improving children's self-report in user-centered evaluations
Proceedings of the 9th International Conference on Interaction Design and Children
Material probe: exploring materiality of digital artifacts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Personalization in multimedia retrieval: A survey
Multimedia Tools and Applications
Designing for user experience: academia & industry
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Information Processing and Management: an International Journal
Towards emotional interaction: using movies to automatically learn users' emotional states
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Towards the use of "negative effects" in technology design and evaluation
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Proceedings of the Designing Interactive Systems Conference
Visualize your spatial experience (VYSE): a method and a case study in an exhibition center
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
AffectButton: A method for reliable and valid affective self-report
International Journal of Human-Computer Studies
Perspectives on the evaluation of affective quality in social software
International Journal of Web Based Communities
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In this paper we describe the development and initial testing of a tool for self-assessment of affect while interacting with computer systems: the Sensual Evaluation Instrument. We discuss our research approach within the context of existing affective and HCI theory, and describe stages of evolution of the tool, and initial testing of its effectiveness.