Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
Touch me, hit me and I know how you feel: a design approach to emotionally rich interaction
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
Personal and Ubiquitous Computing
What makes a representative user representative? a participatory poster
CHI '01 Extended Abstracts on Human Factors in Computing Systems
From user to character: an investigation into user-descriptions in scenarios
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
User-driven innovation in the future applications lab
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2003 conference on Designing for user experiences
Designing tomorrow's smart products' experience with the Smart-Itsxs platform
Proceedings of the 2003 conference on Designing for user experiences
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Criticism as an approach to interface aesthetics
Proceedings of the third Nordic conference on Human-computer interaction
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
The sensual evaluation instrument: developing an affective evaluation tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Funology
Funology
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The history tablecloth: illuminating domestic activity
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Pastiche scenarios: Fiction as a resource for user centred design
Interacting with Computers
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
When is role playing really experiential?: case studies
Proceedings of the 1st international conference on Tangible and embedded interaction
Transfer scenarios: grounding innovation with marginal practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Back to the shed: gendered visions of technology and domesticity
Personal and Ubiquitous Computing
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
MIDI scrapyard challenge workshops
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Making sense: interactive sculptures as tangible design material
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Reverse alarm clock: a research through design example of designing for the self
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Experiencing-in-the-world: using pragmatist philosophy to design for aesthetic experience
Proceedings of the 2007 conference on Designing for User eXperiences
Envisioning systemic effects on persons and society throughout interactive system design
Proceedings of the 7th ACM conference on Designing interactive systems
Opening the design space: the soft set of requirements
Proceedings of the 7th ACM conference on Designing interactive systems
COVER STORY: Designing games: why and how
interactions - Designing games: why and how
The aesthetics of emergence: Co-constructed interactions
ACM Transactions on Computer-Human Interaction (TOCHI)
The soft qualities of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Treating and teaching aesthetics as personality
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Exploring mediated interactions: a design exercise
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Inventing and devising movement in the design of movement-based interactive systems
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Designing for the self: making products that help people become the person they desire to be
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tangible design tool for sketching materials in products
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Aesthetics in Human-Computer Interaction: Views and Reviews
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Human-computer interaction: A stable discipline, a nascent science, and the growth of the long tail
Interacting with Computers
Bootlegging: multidisciplinary brainstorming with cut-ups
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Creativity methods in interaction design
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Physical tools for creativity with textile materials
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
Blue-sky and down-to-earth: how analogous practices can support the user-centred design process
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Making spaces: how design workbooks work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Defamiliarization in innovation and usability
CHI '12 Extended Abstracts on Human Factors in Computing Systems
"I had a dream and i built it": power and self-staging in ubiquitous high-end homes
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Teaching aesthetics in interaction design: attempt one
HCIEd'09 Proceedings of the 2009 international conference on HCI Educators: playing with our Education
History and experience: storytelling and interaction design
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Framing, aligning, paradoxing, abstracting, and directing: how design mood boards work
Proceedings of the Designing Interactive Systems Conference
Interaction-driven design: a new approach for interactive product development
Proceedings of the Designing Interactive Systems Conference
Autobiographical design in HCI research: designing and learning through use-it-yourself
Proceedings of the Designing Interactive Systems Conference
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
How designers can make sense of qualitative research findings: a case study
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Using correspondence analysis to monitor the persona segmentation process
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Design of tangible games for children undergoing occupational and physical therapy
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Moving and making strange: An embodied approach to movement-based interaction design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Designing web-connected physical artefacts for the 'aesthetic' of the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AnyType: provoking reflection and exploration with aesthetic interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Brainstorm, Chainstorm, Cheatstorm, Tweetstorm: new ideation strategies for distributed HCI design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interaction for designers: defamiliarization in user's creative decision-making
Proceedings of the 9th ACM Conference on Creativity & Cognition
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Um framework para aprimoramento do processo de inovação: estudo de caso em design universal
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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Aesthetics and interaction are interwoven concepts, rather than separate entities. An aesthetics of interaction must consider richness in appearance, actions, and role. Moving beyond a narrow focus on usability in this way requires new methods for understanding design possibilities. Here we describe two: interaction relabelling, in which possible interactions with a known mechanical device are mapped to the functions of an electronic device to be designed; and extreme characters, in which fictional users with exaggerated emotional attitudes are taken as the basis of design to highlight cultural issues. These methods may help designers in considering physical interactions with products on the one hand, and the sociocultural role their products will take on the other.