A cost-effective evaluation method for use by designers
International Journal of Man-Machine Studies
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Creativity, cooperation and interactive design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
interactions - Funology
Pastiche scenarios: Fiction as a resource for user centred design
Interacting with Computers
Critical issues in interaction design
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Feminist HCI: taking stock and outlining an agenda for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Personalization in cultural heritage: the road travelled and the one ahead
User Modeling and User-Adapted Interaction
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This paper reflects on the uses of different forms of storytelling in the design and implementation of an experience prototype for a Museum exhibition about the medieval historian Jean Froissart. Concept designs developed during interdisciplinary design workshops were captured as pastiche scenarios for further discussions. Content was created using actors who recorded readings from Froissart's chronicles and then created dramatic or comic improvisations a round the same stories. A prototype was developed where users set levels for different kinds of content and wore a badge which enabled the system to present a personalised selection of material. The prototype was trialled with visitors to a live Froissart exhibit at the Leeds Royal Armouries. Observations and interviews were made over a three-day period and responses were overall enthusiastic. The paper argues that understandings of story are becoming central to experience centered design.