Computers as theatre
Cardboard computers: mocking-it-up or hands-on the future
Design at work
Retrospective on a year of participatory design using the PICTIVE technique
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Maypole highlights: image makers
interactions - Special issue: the digital hug
Rough and ready prototypes: lessons from graphic design
CHI '92 Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems
Imagining and experiencing in design, the role of performances
Proceedings of the second Nordic conference on Human-computer interaction
Acting to know: improving creativity in the design of mobile services by using performances
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
Personal and Ubiquitous Computing
Take it to the next stage: the roles of role playing in the design process
CHI '03 Extended Abstracts on Human Factors in Computing Systems
ComTouch: design of a vibrotactile communication device
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Mixers: a participatory approach to design prototyping
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Perceptive sorting: a method for understanding responses to products
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing tangible interfaces for children's collaboration
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Technology applied to address difficulties of Alzheimer patients and their partners
Dutch HCI '04 Proceedings of the conference on Dutch directions in HCI
Experience clip: method for user participation and evaluation of mobile concepts
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Facilitating collaboration through design games
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Interactive scenarios—building ubiquitous computing concepts in the spirit of participatory design
Personal and Ubiquitous Computing
Animated use sketches as design representations
interactions
Prototyping: generating ideas or cargo cult designs?
interactions - Robots!
Evaluating Early Prototypes in Context: Trade-offs, Challenges, and Successes
IEEE Pervasive Computing
Prototypes and Paratypes: Designing Mobile and Ubiquitous Computing Applications
IEEE Pervasive Computing
Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Theory and method for experience centered design
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A foundation for emotional expressivity
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Playing games in the emotional space
Funology
Funology
Mobile music technology: report on an emerging community
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Morphome: a constructive field study of proactive information technology in the home
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing exploratory design games: a framework for participation in Participatory Design?
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
System designer assessments of role play as a design method: a qualitative study
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Exploring the space of near-future design with children
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Gaining insight into unfamiliar contexts: A design toolbox as input for using role-play techniques
Interacting with Computers
Pastiche scenarios: Fiction as a resource for user centred design
Interacting with Computers
In situ informants exploring an emotional mobile messaging system in their everyday practice
International Journal of Human-Computer Studies
When is role playing really experiential?: case studies
Proceedings of the 1st international conference on Tangible and embedded interaction
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Transfer scenarios: grounding innovation with marginal practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improvisation principles and techniques for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playing with fire: participatory design of wearable computing for fire fighters
CHI '07 Extended Abstracts on Human Factors in Computing Systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
HCI and new media arts: methodology and evaluation
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Really, really small: the palpability of the invisible
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Double dribble: illusionism, mixed reality, and the sports fan experience
Proceedings of the international conference on Advances in computer entertainment technology
On the experience of love: the underlying principles
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Reverse alarm clock: a research through design example of designing for the self
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Kitchen album: concept based on progressive user research
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
End-user privacy in human-computer interaction
Foundations and Trends in Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interaction criticism: a proposal and framework for a new discipline of hci
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Give me a reason: hedonic product choice and justification
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Enhancing experience prototyping by the help of mixed-fidelity prototypes
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Information scraps: How and why information eludes our personal information management tools
ACM Transactions on Information Systems (TOIS)
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
Participatory design workshops to evaluate multimodal applications
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Rapid and rich prototyping: proof of concepts for experience
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
HOMEinTOUCH Designing Two-Way Ambient Communication
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Um sistema para criação de conteúdos em diversas plataformas a partir da experiência dos usuários
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems
Factoring User Experience into the Design of Ambient and Mobile Systems
Engineering Interactive Systems
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Advanced Engineering Informatics
Advanced Engineering Informatics
Exploring the analytical processes of intelligence analysts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using improvisation to enhance the effectiveness of brainstorming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting there: six meta-principles and interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Building a unified framework for the practice of experience design
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The role of spatial contextual factors in mobile personalization at large sports events
Personal and Ubiquitous Computing
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Drama prototyping for the design of urban interactive systems for children
Proceedings of the 8th International Conference on Interaction Design and Children
FEATURE: "Paper in screen" prototyping: an agile technique to anticipate the mobile experience
interactions - The Waste Manifesto
interactions - The Waste Manifesto
Experiential role of artefacts in cooperative design
Proceedings of the fourth international conference on Communities and technologies
An infrastructure for experience centered agile prototyping of ambient intelligence
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Designing Mobile Service Experiences, the Role of Emotional Dimension
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Human-Computer Interaction Techniques in Firefighting
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Encountering SenseCam: personal recording technologies in everyday life
Proceedings of the 11th international conference on Ubiquitous computing
The efficacy of prototyping under time constraints
Proceedings of the seventh ACM conference on Creativity and cognition
Using Video with Active Markers
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Contextual Interaction Design: The Case of Pause Buddy
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Touch & talk: contextualizing remote touch for affective interaction
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Modelling Interactive Experience, Function and Performance in Ubiquitous Systems
Electronic Notes in Theoretical Computer Science (ENTCS)
How to support designers in getting hold of the immaterial material of software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Case study: designing an advanced visualization system for geological core drilling expeditions
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Digital television for all: user preferences and designers’ views on what would suit the user
ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
Ideas for mobile services created and explored in an ethnographical study
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Rapidly exploring application design through speed dating
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
UML in action: integrating formal methods in industrial design education
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
The use of improvisational role-play in user centered design processes
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
A game to promote understanding about UCD methods and process
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Playing with fire: user-centered design of wearable computing for emergency response
MobileResponse'07 Proceedings of the 1st international conference on Mobile information technology for emergency response
Inclusive design of ambient knowledge transfer
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Stimulating empathy in ideation workshops
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Creation of pre-patterns in a system of content creation for digital television
Proceedings of the 8th international interactive conference on Interactive TV&Video
Synthesized essence: what game jams teach about prototyping of new software products
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering - Volume 2
Open-ended objects: a tool for brainstorming
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Visual design of physical user interfaces for NFC-based mobile interaction
Proceedings of the 8th ACM Conference on Designing Interactive Systems
TacTowers: an interactive training equipment for elite athletes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Prototyping iPhone apps: realistic experiences on the device
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Gesture and voice prototyping for early evaluations of social acceptability in multimodal interfaces
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Wireless, multipurpose in-home health monitoring platform: two case trials
IEEE Transactions on Information Technology in Biomedicine - Special section on affective and pervasive computing for healthcare
Designing through making: exploring the simple haptic design space
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
The APEX framework: prototyping of ubiquitous environments based on Petri nets
HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
Information Processing and Management: an International Journal
Exploring playfulness in user experience of personal mobile products
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
Supporting rapid design and evaluation of pervasive applications: challenges and solutions
Personal and Ubiquitous Computing
Rigid structures, independent units, monitoring: organizing patterns in frontline firefighting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SoloFind: chains of interactions with a mobile retail experience system
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Visualizing energy consumption of radiators
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
FAVIHC - framework de avaliação da interação Humano Computador, estudo de caso na televisão digital
Proceedings of the IX Symposium on Human Factors in Computing Systems
Towards designing more effective systems by understanding user experiences
ACM SIGWEB Newsletter
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Experience characters: a design tool for communicating mobile phone experiences to designers
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Time affordances and physical mobility in the context of ubiquitous technologies
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Interaction criticism: An introduction to the practice
Interacting with Computers
Procedings of the Second Conference on Creativity and Innovation in Design
Analysis, redesign and evaluation with teasing apart, piecing together
Procedings of the Second Conference on Creativity and Innovation in Design
Prototype hacking: succinct physical communication for design and business
Procedings of the Second Conference on Creativity and Innovation in Design
Supporting decision making process with "ideal" software agents - What do business executives want?
Expert Systems with Applications: An International Journal
Is simplicity the key to engagement for children on the autism spectrum?
Personal and Ubiquitous Computing
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Investigating narrative and performative sound design strategies for interactive commodities
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
Design of an audio-based mobile journey planner application
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Design of interactive television programs
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feelybean: communicating touch over distance
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Vehicular lifelogging: new contexts and methodologies for human-car interaction
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Prototyping in game design: externalization and internalization of game ideas
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
History and experience: storytelling and interaction design
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
DisCo: a co-design online tool for asynchronous distributed child and adult design partners
Proceedings of the 11th International Conference on Interaction Design and Children
Clique Trip: feeling related in different cars
Proceedings of the Designing Interactive Systems Conference
Kissenger: design of a kiss transmission device
Proceedings of the Designing Interactive Systems Conference
Critical design and critical theory: the challenge of designing for provocation
Proceedings of the Designing Interactive Systems Conference
Designing interaction with media façades: a case study
Proceedings of the Designing Interactive Systems Conference
A fieldwork of the future with user enactments
Proceedings of the Designing Interactive Systems Conference
Interaction-driven design: a new approach for interactive product development
Proceedings of the Designing Interactive Systems Conference
Designing everyday technologies with human-power and interactive microgeneration
Proceedings of the Designing Interactive Systems Conference
A proposed information systems framework for effective delivery of user research findings
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
The Pillar ATM: NCR and community centered innovation
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Workshop: exploring participatory prototyping of services
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Enough power to move: dimensions for representing energy availability
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Life story: constructing a memoir writing service
Proceeding of the 16th International Academic MindTrek Conference
Análise de alternativas de design de mapas para TV digital brasileira baseada em multicritérios
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Structural ties between idea generation process and design decision
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Through two different lenses: a tool for new perspectives into context
Proceedings of the 24th Australian Computer-Human Interaction Conference
Landmarke: an ad hoc deployable ubicomp infrastructure to support indoor navigation of firefighters
Personal and Ubiquitous Computing
Explorative research on the heat as an expression medium: focused on interpersonal communication
Personal and Ubiquitous Computing
Prototyping in PLACE: a scalable approach to developing location-based apps and games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DesignLibs: a scenario-based design method for ideation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a smartpen reminder system for older adults
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Design sketching for assistive travel services
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
Reflections on experience-driven design: a case study on designing for playful experiences
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
GHOST: exploring the subtleties 'of' and 'interaction with' shape-changing interfaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
End-user construction mechanisms for the internet of things
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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In this paper, we describe "Experience Prototyping" as a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of existing or future conditions through active engagement with prototypes. We use examples from commercial design projects to illustrate the value of such prototypes in three critical design activities: understanding existing experiences, exploring design ideas and in communicating design concepts.