Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the second Nordic conference on Human-computer interaction
Computer Supported Cooperative Work
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The Gift of the Gab?: A Design OrientedSociology of Young People's Use of Mobiles
Computer Supported Cooperative Work
Technology as Experience
Mediating intimacy: designing technologies to support strong-tie relationships
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
inTouch: a medium for haptic interpersonal communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Sashay: designing for wonderment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I just clicked to say I love you: rich evaluations of minimal communication
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Affective diary: designing for bodily expressiveness and self-reflection
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Funology
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The experience of enchantment in human–computer interaction
Personal and Ubiquitous Computing
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
SyncDecor: appliances for sharing mutual awareness between lovers separated by distance
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 7th ACM conference on Designing interactive systems
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
Digital technologies and the emotional family
International Journal of Human-Computer Studies
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
Designing for the self: making products that help people become the person they desire to be
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Material awareness: promoting reflection on everyday materiality
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing for reflection on experience
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Texturing the "material turn" in interaction design
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
The prayer companion: openness and specificity, materiality and spirituality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Acting with Technology: Activity Theory and Interaction Design
Acting with Technology: Activity Theory and Interaction Design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the Designing Interactive Systems Conference
YourGloves, hothands and hotmits: devices to hold hands at a distance
Proceedings of the 25th annual ACM symposium on User interface software and technology
CHI and the future robot enslavement of humankind: a retrospective
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Couple collaboration: a design research exploration
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Exploring the diversity of families: designing technologies for the contemporary family life
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Co-creating & identity-making in CSCW: revisiting ethics in design research
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
How affective technologies can influence intimate interactions and improve social connectedness
International Journal of Human-Computer Studies
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We present the Lovers' box, a digital artefact designed to engage romantic couples in reflections on their relationship. By adopting perspectives from social psychology and interaction design, the work examines the role of reflection through the use of a non-traditional digital artefact that acts as a site for enduring attachments of personal emotional significance. To this end, we respond to previous research work on reflection through design, in the development of four Lovers' boxes whose purposes and meanings are completed through reflections both by romantic couples and their integration in everyday lives. A field study was conducted involving five couples in new relationships who were asked to exchange video messages (co-created with a digital media artist) using the Lovers' box over a period of five weeks. Our findings demonstrated: (1) that the creation, exchange and display of messages embedded in the digital artefact served as both mirrors and sources for reflection concerning couples' relationships; (2) the rich manner in which the Lovers' box became meaningful to participants, as they perceived it as keepsake or digital storybook of their meaningful experiences, experienced it as an enjoyable shared hobby with their partner and saw it as providing them a snapshot into the beloved person's mind and thoughts; and (3) how the potential for new castings of digital artefacts might support our personal and emotional lives.