Discussion: West meets East: Adapting Activity Theory for HCI & CSCW applications?
Interacting with Computers
ACM Transactions on Computer-Human Interaction (TOCHI)
A fuzzy trust evaluation method for knowledge sharing in virtual enterprises
Computers and Industrial Engineering
A sufism-inspired model for embodied interaction design
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
Research in online learning environments: Priorities and methodologies
Computers & Education
Social and technical challenges in parenting teens' social media use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding repair as a creative process of everyday design
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Evaluating user experience of adaptive digital educational games with Activity Theory
International Journal of Human-Computer Studies
Presence and general principles of brain function
Interacting with Computers
Collaborative knowledge building with shared video representations
International Journal of Human-Computer Studies
Re-mediating classroom activity with a non-linear, multi-display presentation tool
Computers & Education
Activity Theory to Guide Online Collaborative Learning Instructional Design
International Journal of Systems and Service-Oriented Engineering
Activity Theory to Guide Online Collaborative Learning Instructional Design
International Journal of Systems and Service-Oriented Engineering
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Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches. Acting with Technology series