Identifying the value and importance of an information system application
Information and Management
Designing for instrument-mediated activity
Scandinavian Journal of Information Systems - Special issue on information technology in human activity
Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware
Computer Supported Cooperative Work
The Value of Internet Commerce to the Customer
Management Science
Research Commentary: Technology-Mediated Learning--A Call for Greater Depth and Breadth of Research
Information Systems Research
Behind the Learning Curve: Linking Learning Activities to Waste Reduction
Management Science
Education goes digital: the evolution of online learning and the revolution in higher education
Communications of the ACM - The digital society
A quasi-experimental study of three online learning courses in computing
Computers & Education
Participation in class and in online discussions: Gender differences
Computers & Education
Characterising effective eLearning resources
Computers & Education
Usability, quality, value and e-learning continuance decisions
Computers & Education
Acting with Technology: Activity Theory and Interaction Design
Acting with Technology: Activity Theory and Interaction Design
Learners' acceptance of e-learning in South Korea: Theories and results
Computers & Education
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According to activity theory, activities are at the center of human behavior. Extensive attention has been given in literature to the success and effectiveness of online learning programs. Value theory suggests that human perceived value is a critical construct in investigating what is important to individuals. However, very limited attention has been given in literature to the role of users' perceived value of learning activities in educational settings. Scholars suggest that additional studies on learning activities are needed in order to progress the current knowledge of the use of information systems in education. Therefore, this study investigated issues related to learners' perceived value by uncovering the critical value factors (CVFs) of online learning activities. Participants in this study included 209 graduate students attending an online learning program. This study extended the first phase done in a prior research to uncover the CVFs of online learning activities. Results of this research study produced five reliable CVFs: (a) collaborative, social, and passive learning activities; (b) formal communication activities; (c) formal learning activities; (d) logistic activities; and (e) printing activities.