Why CSCW applications fail: problems in the design and evaluationof organizational interfaces
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Augmenting reality: adding computational dimensions to paper
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Ariel: augmenting paper engineering drawings
CHI '95 Conference Companion on Human Factors in Computing Systems
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Movement characteristics using a mouse with tactile and force feedback
International Journal of Human-Computer Studies
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BUILD-IT: a planning tool for construction and design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Transcending the individual human mind—creating shared understanding through collaborative design
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
Navigation methods for an augmented reality system
CHI '00 Extended Abstracts on Human Factors in Computing Systems
BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool
HCI 97 Proceedings of HCI on People and Computers XII
BUILD-IT: A Brick-based integral Solution Supporting Multidisciplinary Design Tasks
Proceedings of the IFIP Working Group 13.2 Conference on Designing Effective and Usable Multimedia Systems
BUILD-IT: An Intuitive Design Tool Based on Direct Object Manipulation
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
Graspable user interfaces
Human Problem Solving
Evaluating navigation methods for an AR system
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Activity Theory and Distributed Cognition: Or What Does CSCW Need to DO with Theories?
Computer Supported Cooperative Work
Using New Learning Technologies with Multimedia
IEEE MultiMedia
Navigation methods for an augmented reality system
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
Augmented Foam: A Tangible Augmented Reality for Product Design
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Collaboration among designers: analysing an activity for system development
Computer Supported Cooperative Work
An approach to remote direct pointing using gray-code
Proceedings of the working conference on Advanced visual interfaces
Modélisation de l'interaction collaborative dans les systèmes de Réalité Mixte
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Mechanical constraints as computational constraints in tabletop tangible interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MARE: multiuser augmented reality environment on table setup
ACM SIGGRAPH 2002 conference abstracts and applications
Tangible design support system using RFID technology
Proceedings of the 2nd international conference on Tangible and embedded interaction
Multi-finger interactions with papers on augmented tabletops
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Human Machine Interaction
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
A visibility control system for collaborative digital table
Personal and Ubiquitous Computing
A camera-based pointer with visual feedback
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
A service science perspective on the design of social media activities
International Journal of Web Engineering and Technology
Social media theory and practice: lessons learned for a pioneering course
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Integrating activity theory for context analysis on large display
Transactions on edutainment V
Three Frames for Studying Users in Virtual Environments: Case of Simulated Mobile Machines
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
A new framework for entertainment computing: from passive to active experience
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
User aspects of explanation aware CBR systems
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A model for the design of interactive systems based on activity theory
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Using activity theory to model context awareness
MRC'05 Proceedings of the Second international conference on Modeling and Retrieval of Context
Static and dynamic user portraits
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
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Activity theory is based on theconcept of tools mediating between subjects andobjects. In this theory, an individual'screative interaction with his or hersurroundings can result in the production oftools. When an individual's mental processesare exteriorized in the form of tools – termedobjectification – they become more accessibleto other people and are therefore useful forsocial interaction. This paper shows how ourunderstanding of activity theory has shaped ourdesign philosophy for groupware and how we haveapplied it. Our design philosophy and practiceis exemplified by a description of the BUILD-ITsystem. This is an Augmented Reality system wedeveloped to enhance group work; it is a kindof graspable groupware which supportscooperative planning. The system allows a groupof people, co-located around a table, tointeract, by means of physical bricks, withmodels in a virtual three-dimensional (3D)setting. Guided by task analysis, a set ofspecific tools for different 3D planning andconfiguration tasks was implemented as part ofthis system. We investigate both physical andvirtual tools. These tools allow users toadjust model height, viewpoint, and scale ofthe virtual setting. Finally, our designpractice is summarized in a set of designguidelines. Based on these guidelines, wereflect on our own design practice and theusefulness of activity theory for design.