MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Nonverbal information recognition and its application to communications
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia: Face/gesture recognition and their applications
Interactive movie system with multi-person participation and anytime interaction capabilities
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia: Technologies for interactive movies
The pleasure principle: immersion, engagement, flow
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware
Computer Supported Cooperative Work
About a framework for information and information processing of learning systems
Proceedings of the IFIP international working conference on Information system concepts: Towards a consolidation of views
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Explaining the enjoyment of playing video games: the role of competition
ICEC '03 Proceedings of the second international conference on Entertainment computing
Virtual unreality: storytelling in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Playing Video Games: Motives, Responses, and Consequences (Lea's Communication Series)
Playing Video Games: Motives, Responses, and Consequences (Lea's Communication Series)
Handbook of Computer Game Studies
Handbook of Computer Game Studies
Playability in action videogames: a qualitative design model
Human-Computer Interaction
Human-Computer Interaction
Toward an understanding of flow in video games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Hypercomputation, Unconsciousness and Entertainment Technology
Proceedings of the 2nd International Conference on Fun and Games
Blogwall: social and cultural interaction for children
Advances in Human-Computer Interaction
Emotions: the voice of the unconscious
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
"This game is girly!" perceived enjoyment and student acceptance of edutainment
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
Philosophy meets entertainment: designing an interactive virtual philosopher
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Open source software for entertainment
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Towards designing for competence and engagement in serious games
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Opening Cinematics: Their Cost-Effectiveness in Serious Games
Simulation and Gaming
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In this paper a new framework for entertainment computing is introduced and discussed. Based on already existing models and concepts the different links and relationships between enjoyment, flow, presence, and different forms of experiences are shown and their contributions to the new framework reviewed. To address the more fundamental and theoretical issues regarding entertainment, we have to utilize existing theories in information processing, enjoyment and flow theory. Some already possible and probably important conclusions for the design of new entertainment system are drawn.