Communication applications of virtual reality
Communication in the age of virtual reality
International Journal of Human-Computer Studies
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
Think science!: entertainment education in interactive theaters
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Being There Together and the Future of Connected Presence
Presence: Teleoperators and Virtual Environments
Attributes underlying involvement with video material
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Involvement in video material: concept mapping
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Presence: Teleoperators and Virtual Environments
A new framework for entertainment computing: from passive to active experience
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Measuring involvement with audio/video content
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
The experience of interactive storytelling: comparing “fahrenheit” with “façade”
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Spatial presence and perceived reality as predictors of motion-based video game enjoyment
Presence: Teleoperators and Virtual Environments
Immersion in computer games: the role of spatial presence and flow
International Journal of Computer Games Technology
Computers in Human Behavior
Identification with the player character as determinant of video game enjoyment
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
The effects of website familiarity on website quality and intention to use
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction design - Volume Part I
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Contemporary theoretical explications of presence experiences can be advanced and completed by integrating theoretical frameworks from media psychology. This article briefly presents concepts related to media entertainment that have been elaborated and/or applied by media psychologists and that exhibit considerable overlaps with the explication of presence. Specifically, the concept of involvement (Vorderer, 1992), affective disposition theory (Zillmann, 1996), simulation theory (Oatley, 1994), and the psychological theory of play (Oerter, 1999) are introduced. For each framework connection points to the theoretical conceptualization of presence are pointed out. The article illuminates new opportunities for interdisciplinary cooperation in advancing our understanding of presence.