Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Measuring involvement with audio/video content
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
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This paper looks at attributes helpful for a definition of involvement, because the authors believe that involvement is one of the key cognitive mediating factors between content and viewing experience. In the end, it should lead to an operational definition, and a valid and reliable measurement tool.