Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
The presence of field geologists in Mars-like terrain
Presence: Teleoperators and Virtual Environments
The experience of a sense of presence in intercultural and international encounters
Presence: Teleoperators and Virtual Environments
Virtual spaces and real world places: transfer of route knowledge
International Journal of Human-Computer Studies
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Embodied interaction in social virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Interaction, imagination and immersion some research needs
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Binocular eye tracking in VR for visual inspection training
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Rest in peace, Bill the bot: death and life in virtual worlds
The social life of avatars
Collaboration in multi-modal virtual worlds: comparing touch, text, voice and video
The social life of avatars
Simulator sickness and presence in a high field-of-view virtual environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
3D eye movement analysis for VR visual inspection training
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Cognitive presence as a unified concept of virtual reality effectiveness
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A direct comparison of presence levels in text-based and graphics-based virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Conceptual priming as a determinant of presence in virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Real and illusory interactions enhance presence in virtual environments
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Embedding context of use in CVE design
Presence: Teleoperators and Virtual Environments
VE-based training strategies for acquiring survey knowledge
Presence: Teleoperators and Virtual Environments
Putting the virtual into reality: assessing object-presence with projection-augmented models
Presence: Teleoperators and Virtual Environments
Designing social presence of social actors in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Sense of Object-Presence with Projection-Augmented Models
Proceedings of the First International Workshop on Haptic Human-Computer Interaction
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
The human-computer interaction handbook
International Journal of Human-Computer Studies
An experimental study of the effect of presence in collaborative virtual environments
Intelligent agents for mobile and virtual media
Making virtual environments compelling
Communications of the ACM - A game experience in every application
Affectively Engaged: Affect and Arousal Routes of Entertainment Virtual Reality
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Designing for presence and performance: the case of the virtual fish tank
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
Presence equation: an investigation into cognitive factors underlying presence
Presence: Teleoperators and Virtual Environments
Measuring presence in virtual environments
CHI '04 Extended Abstracts on Human Factors in Computing Systems
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Transcendent experience in the use of computer-based media
Proceedings of the third Nordic conference on Human-computer interaction
Impact of large displays on virtual reality task performance
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
How is presence in non-immersive, non-realistic virtual environments possible?
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Information Processing and Management: an International Journal
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Understanding cross cultural differences during interaction within immersive virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Efficient comparison of platform alternatives in interactive virtual reality applications
International Journal of Human-Computer Studies
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Presence, memory and interaction in virtual environments
International Journal of Human-Computer Studies
Albert in Africa: online role-playing and lessons from improvisational theatre
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Observing effects of attention on presence with fMRI
Proceedings of the ACM symposium on Virtual reality software and technology
Using a vibro-tactile display for enhanced collision perception and presence
Proceedings of the ACM symposium on Virtual reality software and technology
Design and evaluation of a wind display for virtual reality
Proceedings of the ACM symposium on Virtual reality software and technology
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Maintaining the identity of dynamically embodied agents
Lecture Notes in Computer Science
Cognitive comparison of 3D interaction in front of large vs. small displays
Proceedings of the ACM symposium on Virtual reality software and technology
The case for the narrative brain
Proceedings of the second Australasian conference on Interactive entertainment
Using linguistic features to measure presence in computer-mediated communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hands-on, simulated, and remote laboratories: A comparative literature review
ACM Computing Surveys (CSUR)
Virtual prints: Augmenting virtual environments with interactive personal marks
International Journal of Human-Computer Studies - Interaction with virtual environments
International Journal of Human-Computer Studies - Interaction with virtual environments
International Journal of Human-Computer Studies - Interaction with virtual environments
Presence, workload and performance effects of synthetic environment design factors
International Journal of Human-Computer Studies
Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games
Technology and Health Care
Presence and the utility of audio spatialization
Presence: Teleoperators and Virtual Environments
The factor structure of the presence questionnaire
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Effect of variations in sensory feedback on performance in a virtual reaching task
Presence: Teleoperators and Virtual Environments
Comparison of two VR platforms for rehabilitation: video capture versus HMD
Presence: Teleoperators and Virtual Environments - Special issue: Virtual rehabilitation
Place, sense of place, and presence
Presence: Teleoperators and Virtual Environments
The borderline of science: on the value of factor analysis for understanding presence
Presence: Teleoperators and Virtual Environments
Evaluation of a haptic mixed reality system for interactions with a virtual control panel
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
The binding problem in presence research
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Investigating interaction in CAVE virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Cognitive factors can influence self-motion perception (vection) in virtual reality
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Presence: Teleoperators and Virtual Environments
Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions
Proceedings of the ACM symposium on Virtual reality software and technology
Hand-held virtual reality: a feasibility study
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the ACM symposium on Virtual reality software and technology
Absorption, dissociation, locus of control and presence in virtual reality
Computers in Human Behavior
Evaluating clinicians' experience in a telemedicine application: a presence perspective
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Multimodal virtual environments: response times, attention, and presence
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Analysis of physiological responses to a social situation in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
The place probe: exploring a sense of place in real and virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
Presence: Teleoperators and Virtual Environments
Descartes, Heidegger, Gibson, and God: Toward an Eclectic Ontology of Presence
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
On Selecting the Right Yardstick
Presence: Teleoperators and Virtual Environments
How Can We Determine if the Sense of Presence Affects Task Performance?
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
Why Presence Occurs: Evolutionary Psychology, Media Equation, and Presence
Presence: Teleoperators and Virtual Environments
The experience of telepresence with a foreign language video game and video
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Empirical analysis of consumer reaction to the virtual reality shopping mall
Computers in Human Behavior
Components of human experience in virtual environments
Computers in Human Behavior
Human Factors Issues on the Design of Telepresence Systems
Presence: Teleoperators and Virtual Environments
Tour generation for exploration of 3D virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
On the use of virtual animals with artificial fear in virtual environments
New Generation Computing
Group play: determining factors on the gaming experience in multiplayer role-playing games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Causal perception in virtual reality and its implications for presence factors
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Immersive virtual video game play and presence: Influences on aggressive feelings and behavior
Presence: Teleoperators and Virtual Environments
The effects of empathetic virtual characters on presence in narrative-centered learning environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Narrative in an online community
International Journal of Web Based Communities
Presence: Teleoperators and Virtual Environments
The roles of sensory modalities in collaborative virtual environments (CVEs)
Computers in Human Behavior
Presence: Teleoperators and Virtual Environments
Influence of individual factors on presence
Computers in Human Behavior
Computers in Human Behavior
Measuring and defining the experience of immersion in games
International Journal of Human-Computer Studies
Anxiety increases the feeling of presence in virtual reality
Presence: Teleoperators and Virtual Environments
Improving presence theory through experiential design
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Study on Computer Assistance for Telepresent Reaching Movements
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Male Bodily Responses during an Interaction with a Virtual Woman
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Evaluation of Justina: A Virtual Patient with PTSD
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Attributes underlying involvement with video material
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Developing an Adaptive Memory Game for Seniors
Proceedings of the 2nd International Conference on Fun and Games
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
Predicting presence: Constructing the Tendency toward Presence Inventory
International Journal of Human-Computer Studies
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
An exploratory study on non-visual mobile phone interfaces for games
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems
International Journal of Human-Computer Studies
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Implementation and Experimentation of a Mixed Reality Collaborative Design Space
Computer Supported Cooperative Work in Design IV
Exploring participatory performance to inform the design of collaborative public interfaces
CHI '09 Extended Abstracts on Human Factors in Computing Systems
From immersion to addiction in videogames
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Involvement in video material: concept mapping
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Effects of depth cues on simulator sickness
Proceedings of the First International Conference on Immersive Telecommunications
Proceedings of the seventh european conference on European interactive television conference
Proceedings of the 4th International Conference on Design Science Research in Information Systems and Technology
Improving simulated borescope inspection with constrained camera motion and haptic feedback
Proceedings of Graphics Interface 2009
Software—Practice & Experience
The Wiimote with multiple sensor bars: creating an affordable, virtual reality controller
Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Presence-enhancing real walking user interface for first-person video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Comparison of the levels of presence and anxiety in an acrophobic environment viewed via hmd or cave
Presence: Teleoperators and Virtual Environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Interaction Wearable Computer with Networked Virtual Environment
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
The Experience of Presence in 3D Web Environment: An Analysis of Korean Second Life
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Human Computer Interaction in Virtual Standardized Patient Systems
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
FAC '09 Proceedings of the 5th International Conference on Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience: Held as Part of HCI International 2009
The movement patterns and the experiential components of virtual environments
International Journal of Human-Computer Studies
The Allobrain: An interactive, stereographic, 3D audio, immersive virtual world
International Journal of Human-Computer Studies
Comparing group discussion in virtual and physical environments
Presence: Teleoperators and Virtual Environments
Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar
Presence: Teleoperators and Virtual Environments
Engaging Group E-Learning in Virtual Worlds
Journal of Management Information Systems
Presence-dependent performance differences between virtual simulations and miniature worlds
SpringSim '09 Proceedings of the 2009 Spring Simulation Multiconference
Off-Task Behavior in Narrative-Centered Learning Environments
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Measuring temporal variation in presence during game playing
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
The development and evaluation of a survey to measure user engagement
Journal of the American Society for Information Science and Technology
Modeling positive experiences in human-computer interaction
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Camera control based on rigid body dynamics for virtual environments
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Be careful how you point that thing: Wiimote aiming for large displays
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Is the subjective feel of "presence" an uninteresting goal?
Journal of Visual Languages and Computing
Exploring the relationship between presence and enjoyment in a virtual museum
International Journal of Human-Computer Studies
Measuring presence in mobile 3D
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
DiFac: digital factory for human oriented production system
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Emotionally expressive avatars for chatting, learning and therapeutic intervention
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Towards transparent telepresence
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Influence of avatar creation on attitude, empathy, presence, and para-social interaction
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
User experience modeling and enhancement for virtual environments that employ wide-field displays
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Using multimodal technologies to enhance aviation maintenance inspection training
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Using multimodal technologies to enhance aviation maintenance inspection training
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Presence: Teleoperators and Virtual Environments
Influence of the graphical levels of detail of a virtual thrower on the perception of the movement
Presence: Teleoperators and Virtual Environments
Individual differences in gameplay and learning: a narrative-centered learning perspective
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Design, implementation and evaluation of audio for a location aware augmented reality game
Proceedings of the 3rd International Conference on Fun and Games
Proceedings of Graphics Interface 2010
International Journal of Human-Computer Studies
Customization, immersion satisfaction, and online gamer loyalty
Computers in Human Behavior
Design and evaluation of player experience of a location-based mobile game
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Haptic feedback increases perceived social presence
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
Levels of realism: from virtual reality to real virtuality
Proceedings of the 24th Spring Conference on Computer Graphics
Is communication competence still good for interpersonal media?: Mobile phone and instant messenger
Computers in Human Behavior
Virtual competitors influence rowers
Presence: Teleoperators and Virtual Environments
Haptic and sound interface for shape rendering
Presence: Teleoperators and Virtual Environments
Are specialist robots better than generalist robots?
Proceedings of the 6th international conference on Human-robot interaction
The role of display technology and individual differences on presence
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
Evaluating environmental sounds from a presence perspective for virtual reality applications
EURASIP Journal on Audio, Speech, and Music Processing - Special issue on environmental sound synthesis, processing, and retrieval
International Journal of Human-Computer Studies
What drives customization?: control or identity?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Synchronous remote usability testing: a new approach facilitated by virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eye tracking within the packaging design workflow: interaction with physical and virtual shelves
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
Presence: Teleoperators and Virtual Environments
Mobile Augmented Reality: Indirect augmented reality
Computers and Graphics
Approaches to smart home with a focus on workspace in single household
ICOST'11 Proceedings of the 9th international conference on Toward useful services for elderly and people with disabilities: smart homes and health telematics
Effects of presence on causing cybersickness in the elderly within a 3D virtual store
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
An indirect measure of the implicit level of presence in virtual environments
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Perception of spatial relations and of coexistence with virtual agents
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Exploring haptic feedback in exergames
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Comparing user experience and performance in secondlife and blackboard
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
AIASABEBI'11 Proceedings of the 11th WSEAS international conference on Applied informatics and communications, and Proceedings of the 4th WSEAS International conference on Biomedical electronics and biomedical informatics, and Proceedings of the international conference on Computational engineering in systems applications
Hearing is believing: evaluating ambient audio for location-based games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Place presence, social presence, co-presence, and satisfaction in virtual worlds
Computers & Education
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
The EPOCH multimodal interface for interacting with digital heritage artefacts
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Effects of screen size, viewing angle, and players' immersion tendencies on game experience
Computers in Human Behavior
Breaks in presence in virtual environments: An analysis of blood flow velocity responses
Presence: Teleoperators and Virtual Environments
Manipulation of field of view for hand-held virtual reality
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
ACM Transactions on Applied Perception (TAP)
Integrating learning and engagement in narrative-centered learning environments
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Measuring involvement with audio/video content
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Engaging in a conversation with synthetic characters along the virtuality continuum
SG'05 Proceedings of the 5th international conference on Smart Graphics
The effects of immersive tendency and need to belong on human-robot interaction
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Computers in Biology and Medicine
On the conspicuity of 3-D fiducial markers in 2-D projected environments
Proceedings of the Symposium on Eye Tracking Research and Applications
Future delta motivating climate change action grounded in place
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
3-D graphical hypermedia meets interactive e-books: a new paradigm for experiential learning
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Spatial presence and perceived reality as predictors of motion-based video game enjoyment
Presence: Teleoperators and Virtual Environments
Modeling but NOT measuring engagement in computer games
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Immersion in computer games: the role of spatial presence and flow
International Journal of Computer Games Technology
Virtual space and place: theory and test
MIS Quarterly
Using affect to evaluate user engagement
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Investigating user experience in Second Life for collaborative learning
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
Wiimote and Kinect: gestural user interfaces add a natural third dimension to HCI
Proceedings of the International Working Conference on Advanced Visual Interfaces
Human Factors in Ergonomics & Manufacturing
Annotating traditional Chinese paintings for immersive virtual exhibition
Journal on Computing and Cultural Heritage (JOCCH)
Using auditory event-related EEG potentials to assess presence in virtual reality
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
The recalibration effect of time perception using a virtual environment
Presence: Teleoperators and Virtual Environments
Stereoscopic viewing enhances visually induced motion sickness but sound does not
Presence: Teleoperators and Virtual Environments
Integrating learning, problem solving, and engagement in narrative-centered learning environments
International Journal of Artificial Intelligence in Education - Special issue on Best of ITS 2010
Usability attributes in virtual learning environments
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Computers in Biology and Medicine
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
Computers in Human Behavior
Computer Methods and Programs in Biomedicine
Sound design: a procedural communication model for VE
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Interacting with Computers
Interacting with Computers
Interacting with the Music Paint Machine: Relating the constructs of flow experience and presence
Interacting with Computers
Presence: a global media quality metric
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Display devices for virtual environments: impact on performance, workload, and simulator sickness
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
The effects of group collaboration on presence in a collaborative virtual environment
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
A further assessment of factors correlating with presence in immersive virtual environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Panoramic video techniques for improving presence in virtual environments
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
Player immersion in the computer game narrative
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Computers in Human Behavior
Exploitation of heuristics for virtual environments
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The turning, stretching and boxing technique: a step in the right direction
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Being immersed: avatar similarity and self-awareness
Proceedings of the 24th Australian Computer-Human Interaction Conference
Psychophysiology to assess impact of varying levels of simulation fidelity in a threat environment
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
Lost in space? Cognitive fit and cognitive load in 3D virtual environments
Computers in Human Behavior
Interactive digital storytelling in the sarajevo survival tools virtual environment
Proceedings of the 28th Spring Conference on Computer Graphics
Windy sight surfers: sensing and awareness of 360° immersive videos on the move
Proceedings of the 11th european conference on Interactive TV and video
Computers in Human Behavior
The relationship between individual characteristics and experienced presence
Computers in Human Behavior
Enwildering the lab: merging field evaluation with in-lab experience sampling
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Love it or hate it!: interactivity and user types
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the design of a Dual-Mode User Interface for accessing 3D content on the World Wide Web
International Journal of Human-Computer Studies
Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
The effects of VEs on mobility impaired users: presence, gait, and physiological response
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Usability benchmarks for motion tracking systems
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
6DoF navigation in virtual worlds: comparison of joystick-based and head-controlled paradigms
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Immersive 360° mobile video with an emotional perspective
Proceedings of the 2013 ACM international workshop on Immersive media experiences
Motivation during videogame play: analysing player experience in terms of cognitive action
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
A review of mobile robotic telepresence
Advances in Human-Computer Interaction
Ludic Learning: Exploration of TLE TeachLivETM and Effective Teacher Training
International Journal of Gaming and Computer-Mediated Simulations
Application of virtual reality technologies in consumer product usability
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
The Effectiveness of Narrative Pre-Experiences for Creating Context in Military Training
Simulation and Gaming
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Virtual travel collisions: Response method influences perceived realism of virtual environments
ACM Transactions on Applied Perception (TAP)
Collaborative learning in multi-user virtual environments
Journal of Network and Computer Applications
The interplay between immersion and appeal in video games
Computers in Human Behavior
Multimedia Tools and Applications
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
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The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of being in one place or environment, even when one is physically situated in another.) We believe that presence is a normal awareness phenomenon that requires directed attention and is based in the interaction between sensory stimulation, environmental factors that encourage involvement and enable immersion, and internal tendencies to become involved. Factors believed to underlie presence were described in the premier issue of Presence: Teleoperators and Virtual Environments. We used these factors and others as the basis for a presence questionnaire (PQ) to measure presence in VEs. In addition we developed an immersive tendencies questionnaire (ITQ) to measure differences in the tendencies of individuals to experience presence. These questionnaires are being used to evaluate relationships among reported presence and other research variables. Combined results from four experiments lead to the following conclusions: the PQ and ITQ are internally consistent measures with high reliability;there is a weak but consistent positive relation between presence and task performance in VEs;individual tendencies as measured by the ITQ predict presence as measured by the PQ; andindividuals who report more simulator sickness symptoms in VE report less presence than those who report fewer symptoms.