The experience of telepresence with a foreign language video game and video

  • Authors:
  • Jonathan deHaan;James Diamond

  • Affiliations:
  • The University of Aizu;New York University

  • Venue:
  • Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
  • Year:
  • 2007

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Abstract

We investigated the experience of telepresence elicited by foreign language media with different interactivities (i.e., a video game and a video recording of the video game being played) with 10 undergraduates. Self-report questionnaires and open-ended interviews showed that, in general, telepresence was experienced more strongly with the video game. There was some variation in the results, however, depending on individuals' immersion tendencies and other media preferences and habits. Additionally, many participants reported not feeling as telepresent with this project's media as with other media and framed this experience by discussing investment, involvement, narrative, and play. We offer several implications for game designers aiming to create virtual realities for their players.