Effects of characteristics of image quality in an immersive environment
Presence: Teleoperators and Virtual Environments
EM-an environment manager for building networked virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Designing for presence and performance: the case of the virtual fish tank
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Presence as experience: film informing ways of staying there
Presence: Teleoperators and Virtual Environments
Observing effects of attention on presence with fMRI
Proceedings of the ACM symposium on Virtual reality software and technology
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Why Presence Occurs: Evolutionary Psychology, Media Equation, and Presence
Presence: Teleoperators and Virtual Environments
The experience of telepresence with a foreign language video game and video
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Causal perception in virtual reality and its implications for presence factors
Presence: Teleoperators and Virtual Environments
Film informing design for contemplative gameplay
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
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