Presence: Teleoperators and Virtual Environments - Premier issue
Distal attribution and presence
Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Will simulation sickness slow down the diffusion of virtual environment technology?
Presence: Teleoperators and Virtual Environments
The presence of field geologists in Mars-like terrain
Presence: Teleoperators and Virtual Environments
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
Communication research on consumer VR
Communication in the age of virtual reality
The media equation: how people treat computers, television, and new media like real people and places
International Journal of Human-Computer Studies
Staffing the web with interactive characters
Communications of the ACM
International Journal of Human-Computer Studies
Truth is beauty: researching embodied conversational agents
Embodied conversational agents
Computers as Theatre
Flesh and Machines: How Robots Will Change Us
Flesh and Machines: How Robots Will Change Us
How users reciprocate to computers: an experiment that demonstrates behavior change
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Improving presence theory through experiential design
Presence: Teleoperators and Virtual Environments
Journal of Management Information Systems
Presence: Teleoperators and Virtual Environments
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
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Despite the intense interest in the phenomena of presence, there have been limited attempts to explain the fundamental reason why human beings can feel presence when they use media and/or simulation technologies. This is mainly because previous studies on presence have focused on “what” questions---what are the causes and effects of presence?---rather than the “why” question. The current paper tries to solve this problem by providing an elaborated---and probably controversial---account of the fundamental presence-enabling mechanism. More specifically, it explains the modularity of human minds, and proposes that human beings can feel presence due to the automatic application of two types of causal reasoning modules---folk-physics modules for knowing about physical causation, and folk-psychology modules for knowing about social causation---when they respond to mediated and/or simulated objects. Finally, it explains the media-equation phenomena (in which media or computer users feel physical or social presence) according to the modularity argument.