Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
Immersive virtual reality technology
Communication in the age of virtual reality
The invisible computer
Providing presence cues to telephone users
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 3 - Volume 3
ICEC '03 Proceedings of the 5th international conference on Electronic commerce
Understanding mobile handheld device use and adoption
Communications of the ACM - Mobile computing opportunities and challenges
Communications of the ACM - Mobile computing opportunities and challenges
Information requirement elicitation in mobile commerce
Communications of the ACM - Mobile computing opportunities and challenges
Understanding usability in mobile commerce
Communications of the ACM - Mobile computing opportunities and challenges
What's so different about the mobile Internet?
Communications of the ACM - Mobile computing opportunities and challenges
Supporting social presence through lightweight photo sharing on and off the desktop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Internet self-efficacy and electronic service acceptance
Decision Support Systems
The Effect on Familiar Mobile Device and Usage Time on Creating Perceptions Towards Mobile Services
ICMB '05 Proceedings of the International Conference on Mobile Business
Why Presence Occurs: Evolutionary Psychology, Media Equation, and Presence
Presence: Teleoperators and Virtual Environments
Frame level noise classification in mobile environments
ICASSP '99 Proceedings of the Acoustics, Speech, and Signal Processing, 1999. on 1999 IEEE International Conference - Volume 01
A Framework for the Study of Customer Interface Design for Mobile Commerce
International Journal of Electronic Commerce
Shakra: tracking and sharing daily activity levels with unaugmented mobile phones
Mobile Networks and Applications
Implicit personalization of public environments using bluetooth
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Applying telepresence to incident management: The virtual incident command center
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Richly connected systems and multi-device worlds
Presence: Teleoperators and Virtual Environments
The vision of ubiquitous media services: how close are we?
Proceedings of the 2007 conference on Human interface: Part II
Towards evaluating social telepresence in mobile context
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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The inherent challenges and opportunities of mobile services design have recently led designers to embrace the theory of presence, as evidenced by recent white papers. However, our research finds that presence is a much richer theoretical construct than these studies suggest. Building on this viewpoint and drawing on prior communication research, we more fully explore the application of three types of presence---physical presence, social presence, and self-presence---to mobile services design and to the corresponding opportunities for value creation. We present a series of design challenges for mobility and identify opportunities for overcoming these challenges by incorporating presence. The implications of designing with presence are (1) a greater awareness of and response to the users' needs and behaviors; (2) strategies for design that leverage this awareness; and (3) methods for integrating unique features of mobile devices based on user-driven and environment-driven factors rather than technology-driven factors. Our research suggests the development of middle-range theories of presence for specific application domains such as mobility that combine theoretical aspects of presence theory with the real-world design factors of mobile services. Numerous real-world examples illustrate both the complete nature of presence and its application to mobile services.