Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Virtual reality for manufacturing simulation
WSC '93 Proceedings of the 25th conference on Winter simulation
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Interaction, imagination and immersion some research needs
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Incorporating co-presence in distributed virtual music environment
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Collaboration in multi-modal virtual worlds: comparing touch, text, voice and video
The social life of avatars
Cognitive presence as a unified concept of virtual reality effectiveness
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Human Factors Evaluation Techniques to Aid Understanding of Virtual Interfaces
BT Technology Journal
Trade-Off Between Resolution and Interactivity in Spatial Task Performance
IEEE Computer Graphics and Applications
Virtually Conquering Fear of Flying
IEEE Computer Graphics and Applications
Design for presence: a structured approach to virtual reality system design
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Real and illusory interactions enhance presence in virtual environments
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Putting the virtual into reality: assessing object-presence with projection-augmented models
Presence: Teleoperators and Virtual Environments
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
An experimental study of the effect of presence in collaborative virtual environments
Intelligent agents for mobile and virtual media
Creating animations using virtual reality ThatcherWorld: a case study
CA '95 Proceedings of the Computer Animation
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Visual resolution and spatial performance: the trade-off between resolution and interactivity
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Presence in virtual environments as a function of visual and auditory cues
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A Virtual Airplane for Fear of Flying Therapy
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Visualizing the structure of virtual objects using head tracked stereoscopic displays
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Designing for presence and performance: the case of the virtual fish tank
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
An ethnographic, action-based approach to human experience in virtual environments
International Journal of Human-Computer Studies
Toward a taxonomy of copresence
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence equation: an investigation into cognitive factors underlying presence
Presence: Teleoperators and Virtual Environments
On the computation of image motion and heading in a 3-D cluttered scene
Optic flow and beyond
Toward the merging of real and virtual spaces
Communications of the ACM - Interactive immersion in 3D graphics
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Transatlantic touch: a study of haptic collaboration over long distance
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
How is presence in non-immersive, non-realistic virtual environments possible?
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Information Processing and Management: an International Journal
Seamlessly integrated distributed shared virtual environments
Proceedings of the 20th spring conference on Computer graphics
Understanding cross cultural differences during interaction within immersive virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Observing effects of attention on presence with fMRI
Proceedings of the ACM symposium on Virtual reality software and technology
Design and evaluation of a wind display for virtual reality
Proceedings of the ACM symposium on Virtual reality software and technology
Improving Contact Realism through Event-Based Haptic Feedback
IEEE Transactions on Visualization and Computer Graphics
Hands-on, simulated, and remote laboratories: A comparative literature review
ACM Computing Surveys (CSUR)
Presence, workload and performance effects of synthetic environment design factors
International Journal of Human-Computer Studies
Effets du retour de force sur la performance lors d'un geste de pointage
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
The factor structure of the presence questionnaire
Presence: Teleoperators and Virtual Environments
The borderline of science: on the value of factor analysis for understanding presence
Presence: Teleoperators and Virtual Environments
The binding problem in presence research
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Being There Together and the Future of Connected Presence
Presence: Teleoperators and Virtual Environments
Presence in response to dynamic visual realism: a preliminary report of an experiment study
Proceedings of the ACM symposium on Virtual reality software and technology
Multimodal virtual environments: response times, attention, and presence
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Towards a model for a virtual reality experience: the virtual subjectiveness
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Agency and presence: a common dependence on subjectivity?
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Presence: Teleoperators and Virtual Environments
Multimedia Human-Computer Interaction for Presence and Exploration in a Telemuseum
Presence: Teleoperators and Virtual Environments
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Descartes, Heidegger, Gibson, and God: Toward an Eclectic Ontology of Presence
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
On Selecting the Right Yardstick
Presence: Teleoperators and Virtual Environments
Exclude and Include for Audio Sources and Sinks: Analogs of Mute & Solo Are Deafen & Attend
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Why Presence Occurs: Evolutionary Psychology, Media Equation, and Presence
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
The experience of telepresence with a foreign language video game and video
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
AR façade: an augmented reality interactve drama
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Causal perception in virtual reality and its implications for presence factors
Presence: Teleoperators and Virtual Environments
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Presence: Teleoperators and Virtual Environments
Influence of individual factors on presence
Computers in Human Behavior
Computers in Human Behavior
Improving presence theory through experiential design
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Aesthetic and auditory enhancements for multi-stream information sonification
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
Predicting presence: Constructing the Tendency toward Presence Inventory
International Journal of Human-Computer Studies
Digital Human Modeling
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
An analysis of eye scanpath entropy in a progressively forming virtual environment
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
The Experience of Presence in 3D Web Environment: An Analysis of Korean Second Life
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
A framework for evaluating business lead users' virtual reality innovations in Second Life
Electronic Commerce Research
An empirical study of the factors affecting social network service use
Computers in Human Behavior
Fusing multiple sensors information into mixed reality-based user interface for robot teleoperation
SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
Entelechy and embodiment in (artistic) human-computer interaction
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Presence: Teleoperators and Virtual Environments
Influence of the graphical levels of detail of a virtual thrower on the perception of the movement
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Design, implementation and evaluation of audio for a location aware augmented reality game
Proceedings of the 3rd International Conference on Fun and Games
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
International Journal of Human-Computer Studies
Proxemics with multiple dynamic characters in an immersive virtual environment
ACM Transactions on Applied Perception (TAP)
NetPot: easy meal enjoyment for distant diners
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Immersive journalism: Immersive virtual reality for the first-person experience of news
Presence: Teleoperators and Virtual Environments
Virtual competitors influence rowers
Presence: Teleoperators and Virtual Environments
Effects of presence on causing cybersickness in the elderly within a 3D virtual store
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Journal of Management Information Systems
Place presence, social presence, co-presence, and satisfaction in virtual worlds
Computers & Education
Perception in graphics, visualization, virtual environments and animation
SIGGRAPH Asia 2011 Courses
Breaks in presence in virtual environments: An analysis of blood flow velocity responses
Presence: Teleoperators and Virtual Environments
ACM Transactions on Applied Perception (TAP)
Immersion in computer games: the role of spatial presence and flow
International Journal of Computer Games Technology
HIS'12 Proceedings of the First international conference on Health Information Science
3D game engine as a visual information system
Proceedings of the 6th Euro American Conference on Telematics and Information Systems
Expert Systems with Applications: An International Journal
The recalibration effect of time perception using a virtual environment
Presence: Teleoperators and Virtual Environments
Embodiment and telepresence: Toward a comprehensive theoretical framework
Interacting with Computers
Presence: a global media quality metric
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Short paper: role of force-cues in path following of 3D trajectories in virtual reality
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
The effects of group collaboration on presence in a collaborative virtual environment
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Computers in Human Behavior
Design considerations of a robotic head for telepresence applications
ICIRA'12 Proceedings of the 5th international conference on Intelligent Robotics and Applications - Volume Part III
A sense of self: The role of presence in virtual environments
Computers in Human Behavior
KIMA: a holographic telepresence environment based on cymatic principles
ACM SIGGRAPH 2013 Art Gallery
Data transmission latency and sense of control
EPCE'13 Proceedings of the 10th international conference on Engineering Psychology and Cognitive Ergonomics: understanding human cognition - Volume Part I
Walking pace affected by interactive sounds simulating stepping on different terrains
ACM Transactions on Applied Perception (TAP)
Communication in virtual world: Second life and business opportunities
Information Systems Frontiers
Expert Systems with Applications: An International Journal
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