Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A SWOT analysis of the field of virtual reality rehabilitation and therapy
Presence: Teleoperators and Virtual Environments - Special issue: Virtual rehabilitation
Analysis of physiological responses to a social situation in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Measuring temporal variation in presence during game playing
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Virtual competitors influence rowers
Presence: Teleoperators and Virtual Environments
FAC'11 Proceedings of the 6th international conference on Foundations of augmented cognition: directing the future of adaptive systems
Breaks in presence in virtual environments: An analysis of blood flow velocity responses
Presence: Teleoperators and Virtual Environments
ACM Transactions on Applied Perception (TAP)
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This paper presents qualitative findings from an experiment designed to investigate breaks in presence. Participants spent approximately five minutes in an immersive Cave-like system depicting a virtual bar with five virtual characters. On four occasions the projections were made to go white to trigger clearly identifiable anomalies in the audiovisual experience. Participants' physiological responses were measured throughout to investigate possible physiological correlates of these experienced anomalies. Analysis of subsequent interviews with participants suggests that these anomalies were subjectively experienced as breaks in presence. This is significant in the context of our research approach, which considers presence as a multilevel construct ranging from higher-level subjective responses to lower-level behavioral and automatic responses. The fact that these anomalies were also associated with an identifiable physiological signature suggests future avenues for exploring less intrusive ways of studying temporal fluctuations in presence during the course of the mediated experience itself. The findings also reveal that breaks in presence have multiple causes and can range in intensity, resulting in varying recovery times. In addition, presence can vary in intensity within the same space, suggesting that presence in an immersive virtual environment can fluctuate temporally and that spatial behavior is consistent with what would be expected in an equivalent real environment.