Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computer Graphics and Virtual Environments: From Realism to Real - Time
Computer Graphics and Virtual Environments: From Realism to Real - Time
Virtual Reality: Scientific and Technological Challenges
Virtual Reality: Scientific and Technological Challenges
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
The Reality of Experience: Gibson's Way
Presence: Teleoperators and Virtual Environments
The role of posture in the communication of affect in an immersive virtual environment
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Presence: Teleoperators and Virtual Environments
Evaluating the effects of real world distraction on user performance in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Presence in response to dynamic visual realism: a preliminary report of an experiment study
Proceedings of the ACM symposium on Virtual reality software and technology
Analysis of physiological responses to a social situation in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Use of Questionnaire Data in Presence Studies: Do Not Seriously Likert
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Anxiety increases the feeling of presence in virtual reality
Presence: Teleoperators and Virtual Environments
Male Bodily Responses during an Interaction with a Virtual Woman
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
A method for longitudinal behavioral data collection in second life
Presence: Teleoperators and Virtual Environments
Predicting presence: Constructing the Tendency toward Presence Inventory
International Journal of Human-Computer Studies
An analysis of eye scanpath entropy in a progressively forming virtual environment
Presence: Teleoperators and Virtual Environments
Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
The movement patterns and the experiential components of virtual environments
International Journal of Human-Computer Studies
Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar
Presence: Teleoperators and Virtual Environments
The evolution of social behavior over time in second life
Presence: Teleoperators and Virtual Environments
Exploring the relationship between presence and enjoyment in a virtual museum
International Journal of Human-Computer Studies
Towards transparent telepresence
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Presence: Teleoperators and Virtual Environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
International Journal of Computer Games Technology
Pseudo-haptics: from the theoretical foundations to practical system design guidelines
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Breaks in presence in virtual environments: An analysis of blood flow velocity responses
Presence: Teleoperators and Virtual Environments
Online gaming motivations scale: development and validation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
PKAW'12 Proceedings of the 12th Pacific Rim conference on Knowledge Management and Acquisition for Intelligent Systems
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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This paper argues that a scientific basis for “presence” as it's usually understood in virtual environments research, can not be established on the basis of postexperience presence questionnaires alone. To illustrate the point, an arbitrary mental attribute called “colorfulness of the experience” is conjured up, and a set of questions administered to 74 respondents with an online questionnaire. The results suggested that colorfulness of yesterday's experiences was associated with the extent to which a person accomplished their tasks, and also associated with yesterday being a “good”, “pleasant”, but not frustrating day. The meaning lessness of this analysis illustrates that the equivalent methodology used by presence researchers, may, similarly, bring into being the idea of presence in the minds of VE participants. However, it is argued that there can be no evidence on this methodological basis that presence played any role in their actual mental activity or behavior at the time of the experience. It is concluded that presence researchers must move away from heavy reliance on questionnaires in order to make any progress in this area.