The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Computers and the collaborative experience of learning
Computers and the collaborative experience of learning
Application of virtual reality in the interpretation of geoscience data
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Individual differences and the conundrums of user-centered design: two experiments
Journal of the American Society for Information Science - Special topic issue: individual differences in virtual environments
Development of a collaborative virtual environment for educational applications
Proceedings of the sixth international conference on 3D Web technology
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
An experiment on public speaking anxiety in response to three different types of virtual audience
Presence: Teleoperators and Virtual Environments
Social inhibition in immersive virtual environments
Presence: Teleoperators and Virtual Environments
The Benefits of Statistical Visualization in an Immersive Environment
VR '99 Proceedings of the IEEE Virtual Reality
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
ScienceSpace: virtual realities for learning complex and abstract scientific concepts
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Visualizing Diffusion Tensor MR Images Using Streamtubes and Streamsurfaces
IEEE Transactions on Visualization and Computer Graphics
The Infocockpit: providing location and place to aid human memory
Proceedings of the 2001 workshop on Perceptive user interfaces
Impact of large displays on virtual reality task performance
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Human Factors in Ergonomics & Manufacturing
Large displays enhance spatial knowledge of a virtual environment
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Presence, workload and performance effects of synthetic environment design factors
International Journal of Human-Computer Studies
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Journal of Cognitive Neuroscience
The impact of immersive virtual reality displays on the understanding of data visualization
Proceedings of the ACM symposium on Virtual reality software and technology
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
Virtual Reality-Induced Symptoms and Effects (VRISE)
Presence: Teleoperators and Virtual Environments
The Educational Value of an Information-Rich Virtual Environment
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
A survey of large-scale immersive displays
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
Presence: Teleoperators and Virtual Environments
Full immersive virtual environment CAVETM in chemistry education
Computers & Education
Learning-oriented vehicle navigation systems: a preliminary investigation in a driving simulator
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Transfer of learning in virtual environments: a new challenge?
Virtual Reality
Comparing group discussion in virtual and physical environments
Presence: Teleoperators and Virtual Environments
Degradation in spatial knowledge acquisition when using automatic navigation systems
COSIT'07 Proceedings of the 8th international conference on Spatial information theory
Affective acoustic ecology: towards emotionally enhanced sound events
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
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One of the most recent additions to the range of Immersive Virtual Environments has been the digital fulldome. However, not much empirical research has been conducted to explore its potential and benefits over other types of presentation formats. In this review we provide a framework within which to examine the properties of fulldome environments and compare them to those of other existing immersive digital environments. We review the state-of-the-art of virtual reality technology, and then survey core areas of psychology relevant to experiences in the fulldome, including visual perception, attention, memory, social factors and individual differences. Building on the existing research within these domains, we propose potential directions for empirical investigation that highlight the great potential of the fulldome in teaching, learning and research.