The media equation: how people treat computers, television, and new media like real people and places
Navigating in Natural Environments: A Virtual Environment Training Transfer Study
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploiting the cognitive and social benefits of physically large displays
Exploiting the cognitive and social benefits of physically large displays
"Where Did I Put That?" --- Effectiveness of Kinesthetic Memory in Immersive Virtual Environments
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Effects of screen size, viewing angle, and players' immersion tendencies on game experience
Computers in Human Behavior
How small can you go?: analyzing the effect of visual angle in pointing tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
An exploration of interaction styles in mobile devices for navigating 3d environments
Proceedings of the 10th asia pacific conference on Computer human interaction
Exploring the effect of display size on pointing performance
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Previous research has found performance for several egocentric tasks to be superior on physically large displays relative to smaller ones, even when visual angle is held constant. This finding is believed to be due to the more immersive nature of large displays. In our experiment, we examined if using a large display to learn a virtual environment (VE) would improve egocentric knowledge of the target locations. Participants learned the location of five targets by freely exploring a desktop large-scale VE of a city on either a small (25" diagonally) or large (72" diagonally) screen. Viewing distance was adjusted so that both displays subtended the same viewing angle. Knowledge of the environment was then assessed using a head-mounted display in virtual reality, by asking participants to stand at each target and paint at the other unseen targets. Angular pointing error was significantly lower when the environment was learned on a 72" display. Our results suggest that large displays are superior for learning a virtual environment and the advantages of learning an environment on a large display may transfer to navigation in the real world.