Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cognitive and gender factors influencing navigation in a virtual environment
International Journal of Human-Computer Studies
Support for multitasking and background awareness using interactive peripheral displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual homing is possible without landmarks: a path integration study in virtual reality
Presence: Teleoperators and Virtual Environments
Effects of field of view on performance with head-mounted displays
Effects of field of view on performance with head-mounted displays
The Infocockpit: providing location and place to aid human memory
Proceedings of the 2001 workshop on Perceptive user interfaces
Presence: Teleoperators and Virtual Environments
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Cognitive comparison of 3D interaction in front of large vs. small displays
Proceedings of the ACM symposium on Virtual reality software and technology
Large display research overview
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Large displays enhance spatial knowledge of a virtual environment
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
GI '06 Proceedings of Graphics Interface 2006
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
High-resolution gaming: Interfaces, notifications, and the user experience
Interacting with Computers
The effect of using large, high-resolution stereoscopic displays for flow visualization
ACM SIGGRAPH 2007 posters
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Lightweight task/application performance using single versus multiple monitors: a comparative study
GI '08 Proceedings of graphics interface 2008
Comparing content and input redirection in MDEs
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Journal of the American Society for Information Science and Technology
ACM Transactions on Applied Perception (TAP)
Comparing usage of a large high-resolution display to single or dual desktop displays for daily work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Display characteristics affect users' emotional arousal in 3D games
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
User evaluation of polymetric views using a large visualization wall
Proceedings of the 5th international symposium on Software visualization
Do we need to walk for effective virtual reality navigation? physical rotations alone may suffice
SC'10 Proceedings of the 7th international conference on Spatial cognition
Analysis of user behavior on high-resolution tiled displays
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Unpacking the temporal advantage of distributing complex visual displays
International Journal of Human-Computer Studies
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Kinect©, as interaction device with a tiled display
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. This was found to be true even when the displays presented the same images at equivalent visual angles. Further investigation has suggested that large displays may provide a greater sense of presence, which biases users into adopting more efficient strategies to perform tasks. In this work, we extend those findings, demonstrating that users are more effective at performing 3D virtual navigation tasks on large displays. We also show that even though interacting with the environment affects performance, effects induced by interactivity are independent of those induced by physical display size. Together, these findings allow us to derive guidelines for the design and presentation of interactive 3D environments on physically large displays.